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// | |
// Copyright (c) 2017 eppz! mobile, Gergely Borbás (SP) | |
// | |
// http://www.twitter.com/_eppz | |
// | |
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, | |
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A | |
// PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT | |
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF | |
// CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE |
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avatar/arrow.fbx, arrow, UnityEngine.GameObject | |
avatar/defaultavatar.fbx, DefaultAvatar, UnityEngine.GameObject | |
avatar/defaultgeneric.fbx, DefaultGeneric, UnityEngine.GameObject | |
avatar/dial_flat.prefab, dial_flat, UnityEngine.GameObject | |
avatar/dude.fbm/body normal.tga, body normal, UnityEngine.Texture2D | |
avatar/dude.fbm/body_color_map.tga, body_color_map, UnityEngine.Texture2D | |
avatar/dude.fbm/body_specular_map.tga, body_specular_map, UnityEngine.Texture2D | |
avatar/dude.fbm/eyes_color_map.tga, eyes_color_map, UnityEngine.Texture2D | |
avatar/dude.fbm/eyes_specular_map.tga, eyes_specular_map, UnityEngine.Texture2D | |
avatar/dude.fbm/face normal.tga, face normal, UnityEngine.Texture2D |
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// | |
// Copyright (c) 2017 eppz! mobile, Gergely Borbás (SP) | |
// | |
// http://www.twitter.com/_eppz | |
// | |
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, | |
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A | |
// PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT | |
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF | |
// CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE |
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// | |
// Copyright (c) 2017 eppz! mobile, Gergely Borbás (SP) | |
// | |
// http://www.twitter.com/_eppz | |
// | |
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, | |
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A | |
// PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT | |
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF | |
// CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE |
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// | |
// Copyright (c) 2017 eppz! mobile, Gergely Borbás (SP) | |
// | |
// http://www.twitter.com/_eppz | |
// | |
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, | |
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A | |
// PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT | |
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF | |
// CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE |
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using System; | |
using UnityEngine; | |
using UnityEditor; | |
[InitializeOnLoad] | |
public class Define | |
{ | |
const string define = "LIBRARY_IS_AVAILABLE"; |
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<?php | |
class Inspector | |
{ | |
public static function get_object_public_vars($object) | |
{ return get_object_vars($object); } | |
} | |
class Object | |
{ |
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{ | |
"version": "2.0.0", | |
"tasks": | |
[ | |
{ | |
"taskName": "Build", | |
"isBuildCommand": true, | |
"command": "/Applications/Unity/Unity.app/Contents/MonoBleedingEdge/bin/xbuild", | |
"args": | |
[ |
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#!/bin/sh | |
UNITY_EXECUTABLE="/Applications/Unity/Unity.app/Contents/MacOS/Unity" | |
PROJECT_FOLDER="$1" | |
RESULTS_FILENAME="$2" | |
RESULTS_FILEPATH="$PROJECT_FOLDER/$RESULTS_FILENAME" | |
echo "Testing Unity project: $PROJECT_FOLDER" | |
echo "Running Unity.app (batch mode, run tests)..." |
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{ | |
"version": "2.0.0", | |
"tasks": | |
[ | |
{ | |
"taskName": "Build", | |
"isBuildCommand": true, | |
"command": "/Applications/Unity/Unity.app/Contents/MonoBleedingEdge/bin/xbuild", | |
"args": | |
[ |