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using UnityEngine; | |
using UnityEditor; | |
[InitializeOnLoad] | |
internal class PrefabExtension | |
{ | |
static PrefabExtension() | |
{ | |
UnityEditor.PrefabUtility.prefabInstanceUpdated += OnPrefabInstanceUpdate; | |
} |
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using UnityEngine; | |
using System; | |
using System.Collections; | |
using System.Collections.Generic; | |
using System.Reflection; | |
///<summary> | |
/// A simple in-game GUI for Unity that allows tweaking of script fields | |
/// and properties marked with [TweakableMember] | |
///</summary> |
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using System; | |
using System.Reflection; | |
using UnityEngine; | |
using UnityEditor; | |
using UnityEditorInternal; | |
/// <summary> | |
/// Class to synchronize the view of the Animator window without requiring hierarchy selection | |
/// </summary> | |
class SyncAnimationControllerTool |
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