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import PlaygroundSupport
import SwiftUI
extension View {
public func offset(by offset: CGPoint) -> Self.Modified<_OffsetEffect> {
self.offset(x: offset.x, y: offset.y)
}
}
struct LiveView : View {
@JohnSundell
JohnSundell / spm
Created August 25, 2018 18:14
A script that makes it easier to use the Swift Package Manager by making common commands less verbose 👍
#!/usr/bin/env bash
# Put this file in /usr/local/bin and then run chmod +x on it to make it executable
command=$1
shift
case $command in
"init" )
swift package init "$@"
@gonzalezreal
gonzalezreal / IndeterminateTypesWithCodable.swift
Created April 30, 2018 19:09
Indeterminate Types with Codable in Swift
import Foundation
struct ImageAttachment: Codable {
let url: URL
let width: Int
let height: Int
}
struct AudioAttachment: Codable {
let title: String
@damienlaughton
damienlaughton / UIAccessorizedTextField.swift
Created March 28, 2018 15:16
UIAccessorizedTextField is an iOS friendly alternative to the drop down list
//
// UIAccessorizedTextField.swift
// AccessorizedTextField
//
// Created by Damien Laughton on 28/03/2018.
// 2018 Mobilology Limited. No rights reserved.
//
import Foundation
import UIKit
@SpacyRicochet
SpacyRicochet / Playgrounds.swift
Created February 5, 2017 20:22
Snippet of the Week: Lighter and Darker Colors
import UIKit
import PlaygroundSupport
public extension UIColor {
public func hsba() -> (hue: CGFloat, saturation: CGFloat, brightness: CGFloat, alpha: CGFloat)? {
var hue: CGFloat = .nan, saturation: CGFloat = .nan, brightness: CGFloat = .nan, alpha: CGFloat = .nan
guard self.getHue(&hue, saturation: &saturation, brightness: &brightness, alpha: &alpha) else {
return nil
}
return (hue: hue, saturation: saturation, brightness: brightness, alpha: alpha)
import UIKit
import PlaygroundSupport
// https://gist.github.com/erica/6f13f3043a330359c035e7660f3fe7f5
// Original Video: https://www.youtube.com/watch?v=TTmWUSgNOHk
// Video: https://www.youtube.com/watch?v=hmAB3WJOQTU
// Video: https://www.youtube.com/watch?v=DWtavuvmKdw (with zoom and fade)
// String to animate and its attributes
var string = "Hello, playground"
let attributes: [String: Any] = [
@andymatuschak
andymatuschak / States-v3.md
Last active November 14, 2024 18:33
A composable pattern for pure state machines with effects (draft v3)

A composable pattern for pure state machines with effects

State machines are everywhere in interactive systems, but they're rarely defined clearly and explicitly. Given some big blob of code including implicit state machines, which transitions are possible and under what conditions? What effects take place on what transitions?

There are existing design patterns for state machines, but all the patterns I've seen complect side effects with the structure of the state machine itself. Instances of these patterns are difficult to test without mocking, and they end up with more dependencies. Worse, the classic patterns compose poorly: hierarchical state machines are typically not straightforward extensions. The functional programming world has solutions, but they don't transpose neatly enough to be broadly usable in mainstream languages.

Here I present a composable pattern for pure state machiness with effects,

@beccadax
beccadax / Example.swift
Last active March 6, 2020 16:10
Elegant handling of localizable strings in Swift. Note: This code is in Swift 2 and would need updates to be used in modern Swift.
let color = "blue"
let num = 42
localized("Colorless green ideas sleep furiously.")
localized("Colorless \(color) ideas sleep furiously.")
localized("\(num.formatted("%05d")) colorless green ideas sleep furiously.")
@phatak-dev
phatak-dev / README.md
Last active July 2, 2021 05:03
Functional Programming in C++

#Compilng You need g++ 4.9 to compile this code. Follow these steps to install g++-4.9

After installing run the following command to compile

/usr/bin/g++-4.9 -std=c++11 lambda.cpp

#Running

./a.out
BOOL PSPDFSystemFunctionOverriddenInCategory(Class theClass, SEL selector, NSString *__autoreleasing* categoryName) {
NSCParameterAssert(theClass);
NSCParameterAssert(selector);
Dl_info info;
if (dladdr(class_getMethodImplementation(theClass, selector), &info)) {
// /System/Library/Frameworks is a common denominator, some methods are in /usr/lib/libobjc.A.dylib
// Custom app is in /private/var/mobile/Containers/Bundle/Application/<UID>/PSPDFCatalog.app/PSPDFCatalog
if (!strstr(info.dli_fname, "/System/Library") && !strstr(info.dli_fname, "/usr/lib")) {
if (categoryName) *categoryName = @(info.dli_sname);