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using System;
using System.Diagnostics;
using System.IO;
namespace Brain
{
class Program
{
public static void Main()
{
Console.Title = "BrainF Interpreter";
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace AOC08
{
class Program
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace AOC09
{
class IntcodeComputer
{
public class Memory
{
public Dictionary<long, long> Storage = new Dictionary<long, long>();
public int Size => Storage.Count;
public Memory(long[] input)
{
for (var i = 0; i < input.Length; i++)
{
Storage.Add(i, input[i]);
public class ModuleInfo
{
public string Name;
}
public abstract class TetherModule
{
public abstract void Startup();
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Text.RegularExpressions;
using System.Windows.Forms;
using Microsoft.VisualBasic;
using Tether;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Text.RegularExpressions;
using System.Windows.Forms;
using Microsoft.VisualBasic;
using Tether;
@GuyInGrey
GuyInGrey / eliteDangerous.js
Last active July 4, 2020 13:28
New Command for Icarus - Work In Progress
const Augur = require("augurbot"),
u = require("../utils/utils");
const request = require("request-promise-native");
function getFromAPI(params) {
var url = "https://www.edsm.net/api-v1/" + params;
return JSON.parse(request(url));
}
const Module = new Augur.Module()
// Message GuyInGrey if this has issues!
const request = require("request-promise-native");
// Note: The EDSM rate limit is 360/hour. More than enough for this server's usage.
let apiUrl = "https://www.edsm.net/";
async function getSystemInfo(systemName) {
return new Promise(async (fulfill, reject) => {
try {
package com.GuyInGrey.Amity;
import java.util.ArrayList;
import java.util.Random;
import java.util.Stack;
public class MazeGenerator
{
static Random rand;