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public readonly struct MandelbrotShader : IComputeShader
{
public readonly ReadWriteTexture2D<Rgba32, Float4> image;
public readonly Float4 viewport;
public readonly int maxIterations;
public readonly float power;
public MandelbrotShader(
ReadWriteTexture2D<Rgba32, Float4> image,
Float4 viewport,
using System;
using System.Numerics;
using SixLabors.ImageSharp;
using SixLaborsRgba32 = SixLabors.ImageSharp.PixelFormats.Rgba32;
namespace MandelbrotCPUTest
{
class Program
{
using System;
using SixLabors.ImageSharp;
using SixLaborsRgba32 = SixLabors.ImageSharp.PixelFormats.Rgba32;
namespace MandelbrotCPUTest
{
class Program
{
static void Main()
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Net;
using System.Runtime.InteropServices;
using System.Threading.Tasks;
using System.Windows.Forms;
using Flurl;
using Newtonsoft.Json;
var props = new SlashCommandCreationProperties()
{
Name = "elite",
Description = "Commands related to Elite: Dangerous.",
Options = new List<ApplicationCommandOptionProperties>()
{
new ApplicationCommandOptionProperties()
{
Name = "status",
Description = "Get Elite's server status.",
using System.Collections.Generic;
using System.Threading.Tasks;
using DSharpPlus.Entities;
using DSharpPlus.SlashCommands;
using DSharpPlus;
using DSharpPlus.EventArgs;
using System.Linq;
using Newtonsoft.Json.Linq;
using System;
@GuyInGrey
GuyInGrey / Program.cs
Last active June 4, 2023 03:39
SynacorSharp
using SynacorSharp.Runtime;
namespace SynacorSharp.ConsoleApp
{
internal class Program
{
static void Main()
{
var engine = new SynacorEngine()
{