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using System; | |
using System.Collections.Generic; | |
using System.IO; | |
using System.Linq; | |
using System.Text.RegularExpressions; | |
using UnityEngine; | |
using UnityEditor; | |
//----------- | |
using Core.TestNamespace; |
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using System; | |
using UnityEngine; | |
using Object = UnityEngine.Object; | |
#if UNITY_EDITOR | |
using UnityEditor; | |
#endif | |
namespace Core | |
{ | |
[Serializable] |
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using System; | |
using System.Reflection; | |
using UnityEditor; | |
using UnityEditor.SceneManagement; | |
using UnityEngine; | |
namespace Core | |
{ | |
public static class CreateReferencePathsForSelected | |
{ |
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#if UNITY_EDITOR | |
using System; | |
using UnityEditor; | |
using UnityEngine; | |
namespace Core | |
{ | |
public class PathReferencePrefabPostprocessor : AssetPostprocessor | |
{ | |
public static Action<GameObject> callback; |
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using System; | |
using System.Collections.Generic; | |
using System.Runtime.CompilerServices; | |
namespace Core.Lib | |
{ | |
public readonly struct KeyValueCache<T, V> | |
{ | |
private readonly Dictionary<T, V> _cache; | |
private readonly Func<T, V> _getValue; |