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#include "pch.h"
#include "NativeCameraInterface.h"
using namespace Microsoft::WRL;
using namespace Windows::Foundation;
using namespace Windows::Foundation::Collections;
using namespace Windows::Phone::Media::Capture;
// Called each time a preview frame is available
void NativeCameraInterface::Native::CameraCapturePreviewSink::OnFrameAvailable(
using Microsoft.Phone.Controls;
using System;
using System.Windows.Controls.Primitives;
/// <summary>
/// This class detects the pull gesture on a LongListSelector. How does it work?
///
/// This class listens to the change of manipulation state of the LLS, to the MouseMove event
/// (in WP, this event is triggered when the user moves the finger through the screen)
/// and to the ItemRealized/Unrealized events.
# -*- coding: utf-8 -*-
import encodings.utf_8
import math
import urllib, urllib2
import random
import re
from xml.dom import minidom
from LevenshteinDistance import LevenshteinDistance
from grabber import LyricProviderBase
require 'fileutils'
require 'date'
require 'yaml'
require 'rexml/document'
require 'ya2yaml'
include REXML
doc = Document.new(File.new(ARGV[0]))
@HamGuy
HamGuy / appcrush.rb
Created February 24, 2014 15:52 — forked from zachwill/appcrush.rb
#!/usr/bin/ruby -rubygems
#
# Point appcrush at an .ipa file from the iTunes AppStore and it
# - expands the zip file
# - finds all the images
# - runs pngcrush with the revert-iphone-optimizations option on each image
#
# Requirements Xcode with iOS SDK 3.2 or higher
#
# Usage: appcrush '/Users/boctor/Music/iTunes/Mobile Applications/iBooks.ipa'
@HamGuy
HamGuy / git.md
Created April 2, 2014 03:23 — forked from suziewong/git.md

github的多人协作

  1. github上你可以用别人的现成的代码 直接 git clone 即可了

  2. 然后你也想改代码或者贡献代码咋办?

Fork

Launch Sublime Text 2 from the Mac OS X Terminal

Sublime Text 2 ships with a CLI called subl (why not "sublime", go figure). This utility is hidden in the following folder (assuming you installed Sublime in /Applications like normal folk. If this following line opens Sublime Text for you, then bingo, you're ready.

open /Applications/Sublime\ Text\ 2.app/Contents/SharedSupport/bin/subl

You can find more (official) details about subl here: http://www.sublimetext.com/docs/2/osx_command_line.html

Installation

#!/bin/bash
# https://gist.github.com/949831
# http://blog.carbonfive.com/2011/05/04/automated-ad-hoc-builds-using-xcode-4/
# command line OTA distribution references and examples
# http://nachbaur.com/blog/how-to-automate-your-iphone-app-builds-with-hudson
# http://nachbaur.com/blog/building-ios-apps-for-over-the-air-adhoc-distribution
# http://blog.octo.com/en/automating-over-the-air-deployment-for-iphone/
# http://www.neat.io/posts/2010/10/27/automated-ota-ios-app-distribution.html
@HamGuy
HamGuy / HD.txt
Created June 14, 2014 08:16 — forked from lexrus/HD.txt
http://devstreaming.apple.com/videos/wwdc/2013/710xfx3xn8197k4i9s2rvyb/710/710-HD.mov?dl=1
http://devstreaming.apple.com/videos/wwdc/2013/202xdx2x47ezp1wein/202/202-HD.mov?dl=1
http://devstreaming.apple.com/videos/wwdc/2013/200xdx2x35e1pxiinm/200/200-HD.mov?dl=1
http://devstreaming.apple.com/videos/wwdc/2013/413xdx5x97itb5ek4yex3r7/413/413-HD.mov?dl=1
http://devstreaming.apple.com/videos/wwdc/2013/612xax4xx65z1ervy5np1qb/612/612-HD.mov?dl=1
http://devstreaming.apple.com/videos/wwdc/2013/221xex4xxohbllf4hblyngt/221/221-HD.mov?dl=1
http://devstreaming.apple.com/videos/wwdc/2013/220xbx4xipaxfd1tggxuoib/220/220-HD.mov?dl=1
http://devstreaming.apple.com/videos/wwdc/2013/711xcx4x8yuutk8sady6t9f/711/711-HD.mov?dl=1
http://devstreaming.apple.com/videos/wwdc/2013/404xbx2xvp1eaaqonr8zokm/404/404-HD.mov?dl=1
http://devstreaming.apple.com/videos/wwdc/2013/505xbx4xrgmhwby4oiwkrpp/505/505-HD.mov?dl=1
// Resizes the image according to the given content mode, taking into account the image's orientation
- (UIImage *)resizedImageWithContentMode:(UIViewContentMode)contentMode imageToScale:(UIImage*)imageToScale bounds:(CGSize)bounds interpolationQuality:(CGInterpolationQuality)quality {
//Get the size we want to scale it to
CGFloat horizontalRatio = bounds.width / imageToScale.size.width;
CGFloat verticalRatio = bounds.height / imageToScale.size.height;
CGFloat ratio;
switch (contentMode) {
case UIViewContentModeScaleAspectFill:
ratio = MAX(horizontalRatio, verticalRatio);