I hereby claim:
- I am hamcha on github.
- I am hamcha (https://keybase.io/hamcha) on keybase.
- I have a public key whose fingerprint is 35DD CAF8 2452 CFA6 B102 9AF3 5486 840A F825 0D9A
To claim this, I am signing this object:
I hereby claim:
To claim this, I am signing this object:
| -- If you have Haskell -> ghc money.hs && ./money | |
| module Main where | |
| -- We use Decimal because it provides us with decent floating point arithmetic. | |
| -- Using IEEE 754 (Float) math is bad when we're talking money! | |
| import Data.Decimal | |
| -- All the kinds of notes and coins we have at our disposal |
| // http://events.ccc.de/congress/2011/Fahrplan/attachments/2007_28C3_Effective_DoS_on_web_application_platforms.pdf | |
| // Original by pedrox (https://gist.github.com/pedrox/eb8d674bf2b8be63da0f) | |
| package main | |
| import ( | |
| "fmt" | |
| "math/rand" | |
| "strconv" | |
| ) |
| /* Global */ | |
| @import url(http://fonts.googleapis.com/css?family=Source+Sans+Pro:300,400,700,400italic); | |
| * { | |
| color: #333; | |
| } | |
| #logo, .forum-image, .headerbar, .servizi img { | |
| display: none; |
| using UnityEngine; | |
| using System.Collections; | |
| using System.Collections.Generic; | |
| public class CameraTracking : MonoBehaviour | |
| { | |
| public struct CameraObject | |
| { | |
| public GameObject Object; | |
| public float Weight; |
| package main | |
| import ( | |
| "io/ioutil" | |
| "net/http" | |
| "html/template" | |
| ) | |
| type ChatLog struct { | |
| Content string |
| using UnityEngine; | |
| using System.Collections; | |
| public class Sprite2D : MonoBehaviour { | |
| public Camera gameCamera; | |
| private float initialRotation; | |
| void Start() | |
| { |
| // Smooth Follow from Standard Assets | |
| // Converted to C# because I fucking hate UnityScript and it's inexistant C# interoperability | |
| // If you have C# code and you want to edit SmoothFollow's vars ingame, use this instead. | |
| using UnityEngine; | |
| using System.Collections; | |
| public class SmoothFollow : MonoBehaviour { | |
| // The target we are following | |
| public Transform target; |
| uniform vec2 resolution; | |
| uniform float lowFreq, midFreq, highFreq; | |
| uniform float time; | |
| uniform vec2 mouse; | |
| void rX(inout vec3 p, float a) { float c,s;vec3 q=p; c = cos(a); s = sin(a); p.y = c * q.y - s * q.z; p.z = s * q.y + c * q.z; } | |
| void rY(inout vec3 p, float a) { float c,s;vec3 q=p; c = cos(a); s = sin(a); p.x = c * q.x + s * q.z; p.z = -s * q.x + c * q.z;} | |
| float star(vec3 p, float s) { return length(p)-s; } | |
| float starfield(vec3 p, float s, vec3 c) { vec3 q = mod(p,c)-.5*c; return star(q,s); } |