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| import hou | |
| class Transform(object): | |
| translation = [] | |
| rotation = [] | |
| scale = [] | |
| def __init__(self, t, r, s): | |
| self.translation = t | |
| self.rotation = r |
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| using System.Collections.Generic; | |
| using System.Threading.Tasks; | |
| using UnityEngine; | |
| using System.Diagnostics; | |
| using System.Linq; | |
| using System.Threading; | |
| using Debug = UnityEngine.Debug; | |
| public class AsyncTest : MonoBehaviour { | |
| List<int> results = new List<int>(); |
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| Shader "Unlit/MatrixTest" { | |
| Properties { | |
| _MainTex ("Texture", 2D) = "white" {} | |
| _X ("X", range(0,1)) = 0 | |
| _Y ("Y", range(0,1)) = 0 | |
| _Z ("Z", range(0,1)) = 0 | |
| _W ("W", range(0,1)) = 0 | |
| } | |
| SubShader { | |
| Pass { |
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| using System; | |
| using System.Collections.Generic; | |
| using System.Linq; | |
| using UnityEditor; | |
| using UnityEngine; | |
| public class PointMeshMaker : EditorWindow | |
| { | |
| private Mesh mesh; | |
| private bool update = false; |
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