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@Hasufel
Hasufel / Main.hx
Last active August 29, 2015 14:27
Gamepad handling in openfl next with the help of lime (without polling need)
package;
import openfl.display.Sprite;
import openfl.Lib;
import lime.ui.Gamepad;
import lime.ui.GamepadAxis;
import lime.ui.GamepadButton;
class Main extends Sprite {
@Hasufel
Hasufel / Main.hx
Last active August 29, 2015 14:27
Gamepad handling with multiple ships moving example
package;
import openfl.display.Sprite;
import openfl.events.Event;
import openfl.Lib;
import lime.ui.Gamepad;
import lime.ui.GamepadAxis;
import lime.ui.GamepadButton;
@Hasufel
Hasufel / Main.hx
Last active August 29, 2015 14:27
Mini Shooter sample
package;
import openfl.display.Sprite;
import openfl.events.Event;
import openfl.Lib;
import lime.ui.Gamepad;
import lime.ui.GamepadAxis;
import lime.ui.GamepadButton;
@Hasufel
Hasufel / Main.hx
Last active June 20, 2022 18:14
OpenFL/Lime Gamepad implementation example
package;
import openfl.display.Sprite;
import openfl.events.Event;
import lime.ui.Gamepad;
import lime.ui.GamepadAxis;
import lime.ui.GamepadButton;
class Main extends Sprite {
@Hasufel
Hasufel / Main.hx
Created September 7, 2016 01:15
Gamepad double analog test for PS Vita -- openfl
package;
import openfl.display.Sprite;
import openfl.events.Event;
import openfl.Lib;
import lime.ui.Gamepad;
import lime.ui.GamepadAxis;
import lime.ui.GamepadButton;