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| package; | |
| import openfl.display.Sprite; | |
| import openfl.Lib; | |
| import lime.ui.Gamepad; | |
| import lime.ui.GamepadAxis; | |
| import lime.ui.GamepadButton; | |
| class Main extends Sprite { |
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| package; | |
| import openfl.display.Sprite; | |
| import openfl.events.Event; | |
| import openfl.Lib; | |
| import lime.ui.Gamepad; | |
| import lime.ui.GamepadAxis; | |
| import lime.ui.GamepadButton; |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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| package; | |
| import openfl.display.Sprite; | |
| import openfl.events.Event; | |
| import openfl.Lib; | |
| import lime.ui.Gamepad; | |
| import lime.ui.GamepadAxis; | |
| import lime.ui.GamepadButton; |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| package; | |
| import openfl.display.Sprite; | |
| import openfl.events.Event; | |
| import lime.ui.Gamepad; | |
| import lime.ui.GamepadAxis; | |
| import lime.ui.GamepadButton; | |
| class Main extends Sprite { |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| package; | |
| import openfl.display.Sprite; | |
| import openfl.events.Event; | |
| import openfl.Lib; | |
| import lime.ui.Gamepad; | |
| import lime.ui.GamepadAxis; | |
| import lime.ui.GamepadButton; |
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