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using BeardedManStudios; | |
using BeardedManStudios.Forge.Networking; | |
using BeardedManStudios.Forge.Networking.Unity; | |
using BeardedManStudios.Forge.Networking.Lobby; | |
using BeardedManStudios.Forge.Networking.Frame; | |
using System; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using UnityEngine.SceneManagement; |
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//Displays: Accurate FPS Counter + Hardware Info | |
//Author: HolyFot | |
//License: CC0 | |
using UnityEngine; | |
using System; | |
using System.Collections; | |
public class FPSInfo : MonoBehaviour | |
{ | |
public KeyCode openFPS = KeyCode.P; |
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//Perfect Door/Chest/DrawBridge Animation Script | |
//Author: HolyFot | |
//License: CC0 | |
using UnityEngine; | |
using System.Collections; | |
public class Door : MonoBehaviour | |
{ | |
[SerializeField] public GameObject doorObj; | |
[SerializeField] public GameObject pivot; |
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using UnityEngine; | |
using System.Collections.Generic; | |
public class NightLight : MonoBehaviour | |
{ | |
[SerializeField] public List<GameObject> objects; | |
public bool isNight = false; | |
private void Awake() | |
{ |
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using UnityEngine; | |
using System.Collections; | |
using System.Collections.Generic; | |
using System.Threading; | |
using Ist; | |
using BeardedManStudios.Network; | |
public class CubeBuilding : MonoBehaviour | |
{ | |
public enum DataTransferMode |
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//Made by: HolyFot | |
//License: CC0 - https://creativecommons.org/share-your-work/public-domain/cc0/ | |
//For MeshRenderers (Basic Objects). Quickly swaps the mesh/materials for LODs, replacement for LOD Group. | |
//This is a roughdraft, but works. | |
using UnityEngine; | |
using System; | |
using System.Collections.Generic; | |
//[ExecuteInEditMode] | |
public class SimpleLOD : MonoBehaviour |
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//Example | |
public void AddFriend() | |
{ | |
//Show Input Window | |
if (inputWindow != null) | |
{ | |
inputWindow.onOkClickCall += AddFriend2; | |
inputWindow.ShowInputWindow("Username to add as friend:"); | |
} | |
} |
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//Example | |
public YesNoWindow yesNoWindow; | |
public void ExitGame() | |
{ | |
if (yesNoWindow != null) | |
{ | |
yesNoWindow.onYesClickCall += ExitGame2; | |
yesNoWindow.ShowYesNo("Are you sure you wish to quit the game?"); | |
} |
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//Made by: HolyFot | |
//License: CC0 - https://creativecommons.org/share-your-work/public-domain/cc0/ | |
//For SkinneMeshRenderers (Characters/NPCs/Etc). This script was made to just swap the mesh/materials for LODs, since Unity's LOD Group to change the entire object which isn't ideal for weapons/armor/objects. | |
//This is a roughdraft, but works. | |
using UnityEngine; | |
using System; | |
using System.Collections.Generic; | |
//[ExecuteInEditMode] | |
public class CharacterLOD : MonoBehaviour |
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//EXAMPLE USAGE: | |
void OnEnable() | |
{ | |
if (MapLoadDetector.Instance != null) | |
MapLoadDetector.Instance.onMap1LoadedCall += OnMapLoaded; | |
} | |
void OnDisable() | |
{ | |
if (MapLoadDetector.Instance != null) |
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