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using System.Collections;
using System.IO;
using UnityEngine;
using UnityEngine.Networking;
public class WebAudioImporter : MonoBehaviour
{
private MobileImporter mobileImporter;
private void Start()
@IJEMIN
IJEMIN / CanvasSizeToMobilePointSize.cs
Last active January 2, 2023 21:41
유니티에서 안드로이드의 DP, iOS의 포인트 해상도를 사용하기
using UnityEngine;
using UnityEngine.UI;
public class CanvasSizeToMobilePointSize : MonoBehaviour
{
private CanvasScaler _canvasScaler;
private void Awake()
{
_canvasScaler = GetComponent<CanvasScaler>();
@IJEMIN
IJEMIN / ItemSampleData.cs
Last active July 2, 2020 15:23
목업 데이터를 모아두는 스크립터블 오브젝트 예제
[System.Serializable]
public class ItemSampleData
{
public string DisplayName;
public string Description;
public string Id;
public int Cost;
}
@IJEMIN
IJEMIN / UnityPackageBatchUpdate.cs
Last active October 14, 2023 19:57
Batch update all installed unity packages in the project
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEditor.PackageManager.Requests;
using UnityEditor.PackageManager;
using UnityEngine;
using Unity.EditorCoroutines.Editor;
namespace Unity.Editor.Example
@IJEMIN
IJEMIN / ForceReserializeAssets.cs
Created May 2, 2024 06:18
Force Update Unity Projects inside folder
using UnityEditor;
public class ForceReserializeAssets
{
[UnityEditor.MenuItem("Tools/Force Reserialize Assets")]
public static void Reserialize()
{
AssetDatabase.ForceReserializeAssets();
}
}
@IJEMIN
IJEMIN / ForceReserializeAssets.cs
Created February 3, 2025 11:35
Unity Projects Batch Updater - update multiple unity project versions in batch
using UnityEditor;
public class ForceReserializeAssets
{
[UnityEditor.MenuItem("Tools/Force Reserialize Assets")]
public static void Reserialize()
{
AssetDatabase.ForceReserializeAssets();
}
}