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| Shader "Custom/DitheringShader" | |
| { | |
| Properties | |
| { | |
| _BaseMap("Base Map", 2D) = "white" | |
| } | |
| SubShader | |
| { | |
| Tags { "RenderType" = "Opaque" "RenderPipeline" = "UniversalPipeline" "Queue" = "Geometry" } |
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| using UnityEditor; | |
| public class ForceReserializeAssets | |
| { | |
| [UnityEditor.MenuItem("Tools/Force Reserialize Assets")] | |
| public static void Reserialize() | |
| { | |
| AssetDatabase.ForceReserializeAssets(); | |
| } | |
| } |
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| using UnityEditor; | |
| public class ForceReserializeAssets | |
| { | |
| [UnityEditor.MenuItem("Tools/Force Reserialize Assets")] | |
| public static void Reserialize() | |
| { | |
| AssetDatabase.ForceReserializeAssets(); | |
| } | |
| } |
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| using System; | |
| using System.Collections; | |
| using System.Collections.Generic; | |
| using UnityEditor; | |
| using UnityEditor.PackageManager.Requests; | |
| using UnityEditor.PackageManager; | |
| using UnityEngine; | |
| using Unity.EditorCoroutines.Editor; | |
| namespace Unity.Editor.Example |
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| [System.Serializable] | |
| public class ItemSampleData | |
| { | |
| public string DisplayName; | |
| public string Description; | |
| public string Id; | |
| public int Cost; | |
| } |
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| using UnityEngine; | |
| using UnityEngine.UI; | |
| public class CanvasSizeToMobilePointSize : MonoBehaviour | |
| { | |
| private CanvasScaler _canvasScaler; | |
| private void Awake() | |
| { | |
| _canvasScaler = GetComponent<CanvasScaler>(); |
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| using System.Collections; | |
| using System.IO; | |
| using UnityEngine; | |
| using UnityEngine.Networking; | |
| public class WebAudioImporter : MonoBehaviour | |
| { | |
| private MobileImporter mobileImporter; | |
| private void Start() |
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| Shader "Name" { | |
| Properties { | |
| _Name ("display name", Range (min, max)) = number | |
| _Name ("display name", Float) = number | |
| _Name ("display name", Int) = number | |
| _Name ("display name", Color) = (number,number,number,number) | |
| _Name ("display name", Vector) = (number,number,number,number) |
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| // This is paid service version of Unity Google Translator script https://gist.github.com/IJEMIN/a48f8f302190044de05e3e3fea342fbd | |
| using System; | |
| using System.Collections; | |
| using System.Collections.Generic; | |
| using SimpleJSON; | |
| using UnityEngine; | |
| using UnityEngine.Networking; | |
| public class GoogleTranslatorWithAuth : MonoBehaviour |
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| /* Credit */ | |
| // Inspired by grimmdev's code - https://gist.github.com/grimmdev/979877fcdc943267e44c | |
| /* Dependency */ | |
| // Import SimpleJSON Scripts : http://wiki.unity3d.com/index.php/SimpleJSON | |
| // You can use your own JSON Parser if you want. | |
| /* Limitations */ | |
| // translate.googleapis.com is free, but it only allows about 100 requests per one hour. | |
| // After that, you will receive 429 error response. |
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