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public class GunsAnimSync : NetworkBehaviour | |
{ | |
public delegate void RemoteFuncDelegate(string funcName, string objName); | |
[SyncEvent] | |
public event RemoteFuncDelegate EventInvoke; | |
[SerializeField] | |
public GunsClass[] _gunsList; | |
public List<Guns> syncGuns = new List<Guns>(); | |
private void Start() |
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class A{ | |
enum ObjectMeshType{SQUARE, SPHERE} | |
public ObjectMeshType CurrentType; | |
public MeshFilter MeshFilter; | |
void Save(){ | |
ASaveLoadStruct structToSave = new ASaveLoadStruct(); | |
structToSave.Type = CurrentType; | |
string FormattedJson = JsonUtility.ToJson(structToSave); | |
File.WriteAllText(path, FormattedJson); |