EDIT: this is an old post and a lof the information in this document is outdated.
Git is a popular free and open source distributed version control system.
I am new to Unity, but as a long time git user, I wanted to use git for my
| // vis2k: | |
| // base class for NetworkTransform and NetworkTransformChild. | |
| // New method is simple and stupid. No more 1500 lines of code. | |
| // | |
| // Server sends current data. | |
| // Client saves it and interpolates last and latest data points. | |
| // Update handles transform movement / rotation | |
| // FixedUpdate handles rigidbody movement / rotation | |
| // | |
| // Notes: |
| // vis2k: | |
| // base class for NetworkTransform and NetworkTransformChild. | |
| // New method is simple and stupid. No more 1500 lines of code. | |
| // | |
| // Server sends current data. | |
| // Client saves it and interpolates last and latest data points. | |
| // Update handles transform movement / rotation | |
| // FixedUpdate handles rigidbody movement / rotation | |
| // | |
| // Notes: |
| // vis2k: | |
| // base class for NetworkTransform and NetworkTransformChild. | |
| // New method is simple and stupid. No more 1500 lines of code. | |
| // | |
| // Server sends current data. | |
| // Client saves it and interpolates last and latest data points. | |
| // Update handles transform movement / rotation | |
| // FixedUpdate handles rigidbody movement / rotation | |
| // | |
| // Notes: |
| { | |
| "kv": [ | |
| { "id": 1, "key": "_", "value": "_" } | |
| ] | |
| } |
| { | |
| "posts": [ | |
| { | |
| "id": 1, | |
| "title": "Post 1" | |
| }, | |
| { | |
| "id": 2, | |
| "title": "Post 2" | |
| }, |
| From e95af80064ec8e20790daeb002d8de1d74e3bf80 Mon Sep 17 00:00:00 2001 | |
| From: Vianney Petit <[email protected]> | |
| Date: Sun, 6 Nov 2016 17:26:41 +0100 | |
| Subject: [PATCH] Add plugins cache hack | |
| --- | |
| SupRuntime/src/index.ts | 46 +++++++++++++------ | |
| plugins/default/typescript/runtime/script.ts | 69 +++++++++++++++++++++------- | |
| 2 files changed, 83 insertions(+), 32 deletions(-) |
| #!/bin/bash | |
| SP_CORE_DIR="$CI_PROJECT_DIR/superpowers/core" | |
| SP_GAME_DIR="$SP_CORE_DIR/systems/game" | |
| BUILD_DIR="$CI_PROJECT_DIR/build" | |
| # Initialize build dir... | |
| mkdir -p "$BUILD_DIR" | |
| rm -rf "$BUILD_DIR"/* |
EDIT: this is an old post and a lof the information in this document is outdated.
Git is a popular free and open source distributed version control system.
I am new to Unity, but as a long time git user, I wanted to use git for my