EDIT: this is an old post and a lof the information in this document is outdated.
Git is a popular free and open source distributed version control system.
I am new to Unity, but as a long time git user, I wanted to use git for my
// vis2k: | |
// base class for NetworkTransform and NetworkTransformChild. | |
// New method is simple and stupid. No more 1500 lines of code. | |
// | |
// Server sends current data. | |
// Client saves it and interpolates last and latest data points. | |
// Update handles transform movement / rotation | |
// FixedUpdate handles rigidbody movement / rotation | |
// | |
// Notes: |
// vis2k: | |
// base class for NetworkTransform and NetworkTransformChild. | |
// New method is simple and stupid. No more 1500 lines of code. | |
// | |
// Server sends current data. | |
// Client saves it and interpolates last and latest data points. | |
// Update handles transform movement / rotation | |
// FixedUpdate handles rigidbody movement / rotation | |
// | |
// Notes: |
// vis2k: | |
// base class for NetworkTransform and NetworkTransformChild. | |
// New method is simple and stupid. No more 1500 lines of code. | |
// | |
// Server sends current data. | |
// Client saves it and interpolates last and latest data points. | |
// Update handles transform movement / rotation | |
// FixedUpdate handles rigidbody movement / rotation | |
// | |
// Notes: |
{ | |
"kv": [ | |
{ "id": 1, "key": "_", "value": "_" } | |
] | |
} |
{ | |
"posts": [ | |
{ | |
"id": 1, | |
"title": "Post 1" | |
}, | |
{ | |
"id": 2, | |
"title": "Post 2" | |
}, |
From e95af80064ec8e20790daeb002d8de1d74e3bf80 Mon Sep 17 00:00:00 2001 | |
From: Vianney Petit <[email protected]> | |
Date: Sun, 6 Nov 2016 17:26:41 +0100 | |
Subject: [PATCH] Add plugins cache hack | |
--- | |
SupRuntime/src/index.ts | 46 +++++++++++++------ | |
plugins/default/typescript/runtime/script.ts | 69 +++++++++++++++++++++------- | |
2 files changed, 83 insertions(+), 32 deletions(-) |
#!/bin/bash | |
SP_CORE_DIR="$CI_PROJECT_DIR/superpowers/core" | |
SP_GAME_DIR="$SP_CORE_DIR/systems/game" | |
BUILD_DIR="$CI_PROJECT_DIR/build" | |
# Initialize build dir... | |
mkdir -p "$BUILD_DIR" | |
rm -rf "$BUILD_DIR"/* |
EDIT: this is an old post and a lof the information in this document is outdated.
Git is a popular free and open source distributed version control system.
I am new to Unity, but as a long time git user, I wanted to use git for my