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void DrawLine(Vector3 start, Vector3 dest) | |
{ | |
} | |
void UpdateFrame(void) | |
{ | |
Vector3 Pt1, Pt2; | |
Pt1.SetPoint(10, 10); |
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#pragma once | |
#include "stdafx.h" | |
struct Matrix2{public: float _11, _12; float _21, _22; | |
Matrix2() {}; Matrix2(float m11, float m12, float m21, float m22) { _11 = m11; _12 = m12; | |
_21 = m21; _22 = m22; }; | |
void SetScale(float a, float b) { SetIdentity(); // Add Code Here _11 = a; _22 = b; } | |
void SetIdentity() { _11 = 1.0f; _12 = 0.0f; | |
_21 = 0.0f; _22 = 1.0f; }; | |
Matrix2 operator *(const Matrix2 Other) const;}; |
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using UnityEngine; | |
using System.Collections; | |
public class CustomSkinnedMesh : MonoBehaviour { | |
public Transform[] bones; | |
public Material mat; | |
public AnimationClip clip; | |
void Awake() |
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