- Hardreset = Das Game KOMPLETT neu starten (ALT + F4)
- Softreset = Das Game mittels STRG + R neu starten, bzw. zum Titelbildschirm zurückkehren
- Abolish = "Entfernen, loswerden"; in diesem Sinne "eine Regel entfernen"
- Spread = "Weitergeben, erweitern"; in diesem Sinne "eine Regel verbreiten"
- QoC = Queen of Cards
- Der Guide = Siehe Anhang "Forte's unpublished FAQ"
| <stdout>: Warning (reg_format): /soc/mdio@90000/ethernet-phy@1:reg: property has invalid length (4 bytes) (#address-cells == 1, #size-cells == 1) | |
| <stdout>: Warning (reg_format): /soc/mdio@90000/ethernet-phy@3:reg: property has invalid length (4 bytes) (#address-cells == 1, #size-cells == 1) | |
| <stdout>: Warning (reg_format): /soc/mdio@90000/ethernet-phy@0:reg: property has invalid length (4 bytes) (#address-cells == 1, #size-cells == 1) | |
| <stdout>: Warning (reg_format): /soc/mdio@90000/ethernet-phy@4:reg: property has invalid length (4 bytes) (#address-cells == 1, #size-cells == 1) | |
| <stdout>: Warning (reg_format): /soc/mdio@90000/ethernet-phy@2:reg: property has invalid length (4 bytes) (#address-cells == 1, #size-cells == 1) | |
| <stdout>: Warning (unit_address_vs_reg): /soc/gpio_keys_polled/button@reset: node has a unit name, but no reg or ranges property | |
| <stdout>: Warning (unit_address_vs_reg): /soc/gpio_keys_polled/button@wps: node has a unit name, but no reg or ranges property | |
| <stdout>: Warning (unit_address_vs_reg |
In 2014, I first came into contact with the "Cardfight!! Vanguard" TCG and I was introduced to it while I was at my hights as a professional Yu-Gi-Oh player, playing at several turnaments and usually coming out at the upper third of the turnaments - not always the top 10 on bigger turnaments but about 3rd out of 22 in average at local events, with my highest official turnament placing being 129th at a YCS in Leipzig. I could've gone higher but fell asleep during the break and woke up way too late to make it to my game, and even had to clarify that I did not drop...kinda embarressing really but happens after playing 7h+ of competitive turnaments - with a visual impairment (almost blind, left eye 20% and right eye ~3%) which meant a lot of additional brainwork since I had to memorize all the common cards at the time since I couldn't just read them off the card as needed. One way, in which I had prepared for this was to use (unlicensed, non-endorsed) Yu-Gi-Oh simulators such as Dueling Network and YGOPro (Percy
The following files all contain material used for conversion. I was bored so I wrote this tiny program as a way to warm up before working on some PHP and Laravel stuff.
I used NodeJS. The code is provided below.
If you want the output, scroll to the last file at the bottom.
Tested on NodeJS 13.9.0!
Thanks for reading! :)
| Microsoft (R) Windows Debugger Version 10.0.18362.1 AMD64 | |
| Copyright (c) Microsoft Corporation. All rights reserved. | |
| CommandLine: "C:\Program Files (x86)\Steam\steamapps\common\Megadimension Neptunia VIIR\resource\bin\v2r.exe" | |
| Symbol search path is: srv* | |
| Executable search path is: | |
| ModLoad: 00007ff6`a75c0000 00007ff6`b0f08000 Application.exe | |
| ModLoad: 00007ffc`90d60000 00007ffc`90f50000 ntdll.dll | |
| ModLoad: 00007ffc`90160000 00007ffc`90212000 C:\Windows\System32\KERNEL32.DLL |
| #include <string> | |
| #include <vector> | |
| #include "jerryscript.h" | |
| namespace JerryScript { | |
| class Value; | |
| class Undefined; | |
| class Null; | |
| class Boolean; |
| namespace Gravity { | |
| <template T> | |
| class TypedArray { | |
| private: | |
| typedef marray_t(T) array_struct; | |
| array_struct arr; | |
| public: | |
| TypedArray() { marray_init(this->arr); } | |
| TypedArray(array_struct arr) { this->arr = arr; } |
| /** | |
| * @file | |
| * Demonstrating how to use classes or opaque data types | |
| * within Gravity. | |
| * | |
| * This does NOT use xData attached to functions... | |
| * but rather gravity_instance_t's xdata. | |
| */ | |
| #include <stdio.h> |
| // Based on gravity/api/exec_c.c | |
| #include <stdio.h> | |
| #include <math.h> | |
| #include "gravity_compiler.h" | |
| #include "gravity_macros.h" | |
| #include "gravity_vm.h" | |
| #include "gravity_core.h" | |
| #include "gravity_value.h" |
| import "Toolchains/Native" for Native | |
| import "FLTK" for libfltk | |
| import "Detector/CC" for CC_Detector | |
| namespace("IngwiePhoenix") {|ns| | |
| // @var ns: Current namespace object. Can be omitted. | |
| Native.executable("MyApp") {|t| | |
| // @var t: Current target | |