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Shader "Unlit/Stable Constant Texture Size" | |
{ | |
Properties | |
{ | |
_MainTex ("Texture", 2D) = "white" {} | |
} | |
SubShader | |
{ | |
Tags { "RenderType"="Opaque" } | |
LOD 100 |
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// Put this in an editor folder | |
using System; | |
using System.Collections; | |
using System.Collections.Generic; | |
using UnityEditor; | |
using UnityEngine; | |
using UnityEngine.Experimental.LowLevel; | |
using UnityEngine.Profiling; |
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Shader "Transparent/Transmission" | |
{ | |
Properties | |
{ | |
_Color ("Main Color", Color) = (1,1,1,1) | |
_MainTex ("Base (RGB) Trans (A)", 2D) = "white" {} | |
_TransparencyLM("Transmission", 2D) = "white" {} | |
} | |
SubShader |
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// | |
// 1. Add a Quad in Unity | |
// 2. Parent the quad under camera, to prevent frustum culling. | |
// 3. Attach this shader. | |
// | |
Shader "Quad/Fullscreen" | |
{ | |
Properties | |
{ | |
} |
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wget -c --no-cookies --no-check-certificate --header "Cookie: oraclelicense=accept-securebackup-cookie" https://download.oracle.com/otn-pub/java/jdk/12.0.2+10/e482c34c86bd4bf8b56c0b35558996b9/jdk-12.0.2_linux-x64_bin.tar.gz |
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using UnityEngine; | |
using System; | |
using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine.EventSystems; | |
[System.Serializable] | |
public class CableCurve { | |
[SerializeField] | |
Vector3 m_start; |
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