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using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
using System.Text; | |
using System.Threading.Tasks; | |
namespace TextAdventure | |
{ | |
class Exit | |
{ |
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using UnityEngine; | |
using System.Collections; | |
public class barScale : MonoBehaviour { | |
public stats shipStats; | |
public int maxStat; | |
public string type; | |
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using UnityEngine; | |
using UnityEngine.UI; | |
using System.Collections; | |
using System.Collections.Generic; | |
public class GameManager : MonoBehaviour | |
{ | |
// Creates a public static variable for the GameManager class | |
// A static class will mean that any changes made to the GameManager will affect all copies of the variable |
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using UnityEngine; | |
using UnityEngine.UI; | |
using System.Collections; | |
using System.Collections.Generic; | |
public class GameManager : MonoBehaviour { | |
// Creates a public static variable for the GameManager class | |
// A static class will mean that any changes made to the GameManager will affect all copies of the variable | |
public static GameManager instance; |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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using UnityEngine; | |
using UnityEngine.UI; | |
using System.Collections; | |
using System.Collections.Generic; | |
public class GameManager : MonoBehaviour { | |
// Creates a public static variable for the GameManager class | |
// A static class will mean that any changes made to the GameManager will affect all copies of the variable | |
public static GameManager instance; |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using UnityEngine; | |
using System.Collections; | |
using System.Collections.Generic; | |
public class GameManager : MonoBehaviour { | |
//Creates a public static variable for the GameManager class | |
//A static class will mean that any changes made to the GameManager will affect all copies of the variable | |
public static GameManager instance; |
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