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@IronMonk-UK
IronMonk-UK / Exit.cs
Created March 7, 2016 13:13
The C# code for the Text Adventure
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace TextAdventure
{
class Exit
{
@IronMonk-UK
IronMonk-UK / barScale.cs
Created March 7, 2016 11:43
The scripts relating to the modular spaceship project created.
using UnityEngine;
using System.Collections;
public class barScale : MonoBehaviour {
public stats shipStats;
public int maxStat;
public string type;
@IronMonk-UK
IronMonk-UK / GameManager.cs
Created February 27, 2016 16:10
Final Project Iteration 27/02
using UnityEngine;
using UnityEngine.UI;
using System.Collections;
using System.Collections.Generic;
public class GameManager : MonoBehaviour
{
// Creates a public static variable for the GameManager class
// A static class will mean that any changes made to the GameManager will affect all copies of the variable
using UnityEngine;
using UnityEngine.UI;
using System.Collections;
using System.Collections.Generic;
public class GameManager : MonoBehaviour {
// Creates a public static variable for the GameManager class
// A static class will mean that any changes made to the GameManager will affect all copies of the variable
public static GameManager instance;
using UnityEngine;
using UnityEngine.UI;
using System.Collections;
using System.Collections.Generic;
public class GameManager : MonoBehaviour {
// Creates a public static variable for the GameManager class
// A static class will mean that any changes made to the GameManager will affect all copies of the variable
public static GameManager instance;
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
public class GameManager : MonoBehaviour {
//Creates a public static variable for the GameManager class
//A static class will mean that any changes made to the GameManager will affect all copies of the variable
public static GameManager instance;