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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace HW_1
{
internal class Program
{
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace HW_1
{
internal class Program
using System;
namespace HW_1
{
internal class Program
{
static void Main(string[] args)
{
string firstName;
string lastName;
using System;
namespace HW_1
{
internal class Program
{
static void Main(string[] args)
{
int lenghtHome = 0;
int widthHome = 0;
using System;
namespace HW_02
{
internal class Program
{
static void Main(string[] args)
{
const string commandToExit = "q";
const string commandToReset = "r";
using System;
namespace HW_02
{
internal class Program
{
static void Main(string[] args)
{
int randomSizeArray = new Random().Next(1, 101);
Random randomNumber = new Random();
using System;
namespace HW_02
{
internal class Program
{
static void Main(string[] args)
{
int minLines = 10;
int maxLines = 20;
using System;
namespace HW_02
{
internal class Program
{
static void Main(string[] args)
{
const string commandExit = "q";
using System;
namespace HW_02
{
internal class Program
{
static void Main(string[] args)
{
int widhtField = 3;
int hightField = 3;
using System;
using System.Collections.Generic;
namespace HW_03
{
class Player
{
private Wallet _wallet = new Wallet();
public void PutCoinToWallet(Coin coin)