diff --git a/Assets/Scripts/Game/Main/ConfigureEditorSystem.cs b/Assets/Scripts/Game/Main/ConfigureEditorSystem.cs
index b8a0d27..7c2b6ec 100644
--- a/Assets/Scripts/Game/Main/ConfigureEditorSystem.cs
+++ b/Assets/Scripts/Game/Main/ConfigureEditorSystem.cs
@@ -13,7 +13,7 @@ public class ConfigureEditorSystem : JobComponentSystem
     {
         if (UnityEditor.EditorApplication.isPlaying)
             return;
-        World.GetOrCreateSystem<SceneSystem>().BuildSettingsGUID = ClientGameLoopSystem.ClientBuildSettingsGUID;
+        World.GetOrCreateSystem<SceneSystem>().BuildConfigurationGUID = ClientGameLoopSystem.ClientBuildSettingsGUID;
     }
 
     protected override JobHandle OnUpdate(JobHandle inputDeps)