diff --git a/Assets/Scripts/Game/Main/ConfigureEditorSystem.cs b/Assets/Scripts/Game/Main/ConfigureEditorSystem.cs index b8a0d27..7c2b6ec 100644 --- a/Assets/Scripts/Game/Main/ConfigureEditorSystem.cs +++ b/Assets/Scripts/Game/Main/ConfigureEditorSystem.cs @@ -13,7 +13,7 @@ public class ConfigureEditorSystem : JobComponentSystem { if (UnityEditor.EditorApplication.isPlaying) return; - World.GetOrCreateSystem<SceneSystem>().BuildSettingsGUID = ClientGameLoopSystem.ClientBuildSettingsGUID; + World.GetOrCreateSystem<SceneSystem>().BuildConfigurationGUID = ClientGameLoopSystem.ClientBuildSettingsGUID; } protected override JobHandle OnUpdate(JobHandle inputDeps)