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Josué Caleb JCalebBR

  • João Pessoa, Paraíba, Brazil
  • 09:51 (UTC -03:00)
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JCalebBR / chainsword.md
Created September 3, 2024 04:21
How to animate a chainsword

How to animate a Chainsword

Model

You'll need:

  • each tooth in a different vertex group, you may get away with grouping them by axis, but untested so far;
  • duplicate all of your teeth into a new object, delete the newly created vertex groups and assign all of the teeth into a new one, call it teeth - This new mesh will be static teeth displayed when the chainsword is holstered or not being used (on the ground, for example);
  • depending on your model, multiple axes in your Memory LOD. One axis for one direction of travel. Try to simplify your movements, it doesn't need to be perfect to give the illusion that the chainsword is actually "activated".

Macros

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JCalebBR / gist:be0cfd40805e2d793d114fb0e6dfa975
Last active November 4, 2023 00:28
Fix Stellaris unable to launch - Steam/Proton
The game doesn't launch due to failed install of Paradox Launcher.
After attempting to manually install by running msiexec on the same wine/proton prefix and failing,
I decided to install Europa Universalis IV, which is also a paradox game and copy over the launcher files from that game's compatdata (Program Files x64, AppData/Local and AppData/Roaming)
And that did the trick!
1. Install EU4 and Stellaris, make sure to force on both the same proton version (I used 6.3-7);
2. Hit Play on Stellaris, it will install multiple requirements then not launch;
3. Hit Play on EU4, it will do the same but eventually reach the Paradox Launcher;
2. The launcher will need to restart multiple times until it reaches the latest available version (atm it's 2021.8.1);
3. Close the game;