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// Credit to damien_oconnell from http://forum.unity3d.com/threads/39513-Click-drag-camera-movement | |
// for using the mouse displacement for calculating the amount of camera movement and panning code. | |
using UnityEngine; | |
using System.Collections; | |
public class MoveCamera : MonoBehaviour | |
{ | |
// | |
// VARIABLES |
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// gradually_turn.gml | |
// -------- | |
// Gradually turns an object towards its target | |
// | |
// FORMAT: | |
// gradually_turn(objToTurn, target, turnSpeed, accuracy); | |
// | |
// <objToTurn> takes an object | |
// <target> takes an object |
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// Credit to damien_oconnell from http://forum.unity3d.com/threads/39513-Click-drag-camera-movement | |
// for using the mouse displacement for calculating the amount of camera movement and panning code. | |
using UnityEngine; | |
using System.Collections; | |
public class MoveCamera : MonoBehaviour | |
{ | |
// |
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const char* ReadShaderFileToMemory(const char* filePath) | |
{ | |
const char * shaderFileBuffer = NULL; | |
std::ifstream inSdrFileStream(filePath); | |
if(inSdrFileStream) | |
{ | |
// Get length of shader file by seeking and telling (offset of 0) | |
inSdrFileStream.seekg(0, inSdrFileStream.end); | |
unsigned long fileLength = (unsigned long) inSdrFileStream.tellg() + 1; |
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//================================================================== | |
/// <#Insert description of new class here#> | |
class <#NewClassName#> | |
{ | |
public: | |
// | |
// Essentials | |
// |
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using UnityEngine; | |
using UnityEditor; | |
namespace XboxCtrlrInput.Editor | |
{ | |
/// <summary> | |
/// Clones Unity's Input Manager into a new file at /Assets/Plugins/InputManagerClone.asset | |
/// </summary> | |
/// <remarks> | |
/// Do NOT modify!!! |