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$Host.UI.RawUI.WindowTitle = 'VRChat Log' | |
$Host.UI.RawUI.BackgroundColor = 'Black' | |
$Host.PrivateData.VerboseForegroundColor = 'White' | |
Clear-Host | |
Get-Content -Tail $Host.UI.RawUI.BufferSize.Height -Wait -Encoding UTF8 (Get-ChildItem -Path "$($Env:LocalAppData)Low\VRChat\VRChat" -Filter 'output_log_*.txt' | Sort-Object LastWriteTime -Descending | Select-Object -First 1 | ForEach-Object {$_.FullName}) | Where-Object {$_.Trim() -ne ''} | ForEach-Object { | |
if ($_ -match '^\d{4}\.\d{2}\.\d{2}\s\d{2}:\d{2}:\d{2}\sError') { | |
$Host.UI.RawUI.ForegroundColor = $Host.PrivateData.ErrorForegroundColor | |
$Host.UI.RawUI.BackgroundColor = $Host.PrivateData.ErrorBackgroundColor | |
} elseif ($_ -match '^\d{4}\.\d{2}\.\d{2}\s\d{2}:\d{2}:\d{2}\sException') { | |
$Host.UI.RawUI.ForegroundColor = $Host.PrivateData.ErrorForegroundColor |
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// ==UserScript== | |
// @name Cyrillic? | |
// @namespace JLChnToZ | |
// @grant none | |
// @version 1.0 | |
// @author - | |
// @description Transliterates all Latin characters to Cyrillic. | |
// ==/UserScript== | |
(() => { | |
const transliterate = ((latin, cyrillic) => { |
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using UnityEngine; | |
#if UNITY_EDITOR | |
using System; | |
using System.Linq; | |
using System.Collections.Generic; | |
using System.Reflection; | |
using UnityEditor; | |
using UnityEditor.Build; |
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using System.Linq; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using UnityEditor; | |
using UnityObject = UnityEngine.Object; | |
public class SelectionExtension: EditorWindow { | |
[MenuItem("Window/Selection Ex")] |
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using System; | |
using System.Text; | |
using System.Text.RegularExpressions; | |
using System.Collections.Generic; | |
using System.Reflection; | |
using UnityEngine; | |
using VRC.Udon; | |
using VRC.Udon.Common; | |
using VRC.Udon.Common.Interfaces; | |
using VRC.Udon.Graph; |
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using System; | |
using UdonSharp; | |
using UnityEngine; | |
using VRC.SDKBase; | |
using VRC.Udon; | |
namespace JLChnToZ.VRC { | |
[UdonBehaviourSyncMode(BehaviourSyncMode.NoVariableSync)] | |
public class CheatDetector : UdonSharpBehaviour { | |
[Tooltip("Detects open menu stucking cheat.")] |
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using System; | |
using System.Linq; | |
using System.Collections.Generic; | |
using System.Reflection; | |
using UnityEngine; | |
using UnityEditor; | |
using VRC.Udon; | |
using VRC.Udon.Common.Interfaces; | |
namespace UInspectorPlus.Udon { |
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using UnityEngine; | |
using UnityEditor; | |
using UnityEditor.Experimental.SceneManagement; | |
using System.Collections.Generic; | |
using VRC.SDKBase; | |
using VRC.Udon; | |
using UnityObject = UnityEngine.Object; | |
public class FixSceneReference : EditorWindow { |
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using System; | |
using UnityEngine; | |
using VRC.SDKBase; | |
using VRC.Udon; | |
using UdonSharp; | |
namespace JLChnToZ.VRC.Maze { | |
[RequireComponent(typeof(MeshFilter)), UdonBehaviourSyncMode(BehaviourSyncMode.Manual)] | |
public class MazeGen : UdonSharpBehaviour { | |
// Constants |
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# This data file extends behaviours of killer bunnies to act like a virus in Minecraft Java Edition. | |
# To convert this file into datapack and usable in saves, use https://www.npmjs.com/package/mcds-convert | |
# Killer bunnies are hostile, they have white fur and with red bloody eyes. | |
# First killer bunny will randomly appears at night and/or thunderstorm weather. | |
# Invisibility potion/effect is also the cause of killer bunnies. | |
# Killer bunnies will randomly infects nearby normal rabbits. | |
# Killer bunnies will randomly breed themselves, even there is only one. | |
# Killer bunnies can be cured with night vision potion. | |
pack: | |
pack_format: 7 # Change to 6 for running in 1.16.2+, and 5 for in 1.15+ |