[:np] Hello, my name is Perfect Paul and I’m here to introduce you to the
DECtalk speech synthesizer. In particular, the DECtalk DTC01 released in
1984. The DECtalk had revolutionary features for computer speech, but don’t
just take my word for it.
[:nb] I can agree with that. Hi, my name is Beautiful Betty and my voice
represents just one of the many ways the DECtalk is a flexible advanced
system. Today we’re going to take an in depth look at the DTC01 device
itself, and how it raised the bar for speech synthesis in ways that are
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| URL `https://deltarune.com/' | |
| Real URL https://deltarune.com/ | |
| Check time 0.146 seconds | |
| D/L time 0.000 seconds | |
| Size 11.54KB | |
| Result Valid: 200 OK | |
| URL `https://static.cloudflareinsights.com/beacon.min.js/v652eace1692a40cfa3763df669d7439c1639079717194' | |
| Parent URL https://deltarune.com/, line 1, col 11422 | |
| Real URL https://static.cloudflareinsights.com/beacon.min.js/v652eace1692a40cfa3763df669d7439c1639079717194 |
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| # revengeofthefifth_code.py -- deathstar animation for CircuitPython | |
| # 5 May 2022 - @todbot / Tod Kurt | |
| # uses one big tilegrid | |
| # | |
| # ImageMagick commands used to go from GIF to TileGrid BMP: | |
| # convert -coalesce deathstar40.gif -resize 240x240 deathstar-%02d.bmp | |
| # montage -mode concatenate -tile x1 deathstar-*bmp deathstar_tile_tmp.bmp | |
| # convert deathstar_tile_tmp.bmp -colors 8 -type palette -compress none BMP3:deathstar_tile.bmp | |
| # Copy resulting file to CIRCUITPY drive |
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| # sw_targeting_computer_code.py -- animated targeting computer for CircuitPython | |
| # 4 May 2022 - @todbot / Tod Kurt | |
| # # Uses one background image and two tilegrid animations | |
| import time | |
| import board | |
| import displayio | |
| display = board.DISPLAY | |
| maingroup = displayio.Group() |
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| "explorer.fileNesting.enabled": true, | |
| "explorer.fileNesting.expand": false, | |
| "explorer.fileNesting.patterns": { | |
| "pubspec.yaml": ".flutter-plugins, .packages, .dart_tool, .flutter-plugins-dependencies, .metadata, .packages, pubspec.lock, build.yaml, analysis_options.yaml, all_lint_rules.yaml", | |
| ".gitignore": ".gitattributes, .gitmodules, .gitmessage, .mailmap, .git-blame*", | |
| "readme.*": "authors, backers.md, changelog*, citation*, code_of_conduct.md, codeowners, contributing.md, contributors, copying, credits, governance.md, history.md, license*, maintainers, readme*, security.md, sponsors.md", | |
| "*.dart": "$(capture).g.dart, $(capture).freezed.dart", | |
| }, |
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| #For usage instructions, see the YouTube video below: | |
| extends Area | |
| export var trauma_reduction_rate := 1.0 | |
| export var max_x := 10.0 | |
| export var max_y := 10.0 | |
| export var max_z := 5.0 | |
| export var noise : OpenSimplexNoise |
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| /* | |
| * MIT License | |
| * | |
| * Copyright (c) 2022 Albert Chang | |
| * | |
| * Permission is hereby granted, free of charge, to any person obtaining a copy | |
| * of this software and associated documentation files (the "Software"), to deal | |
| * in the Software without restriction, including without limitation the rights | |
| * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | |
| * copies of the Software, and to permit persons to whom the Software is |
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| package flixel.input.actions; | |
| import flixel.input.FlxInput.FlxInputState; | |
| import flixel.input.IFlxInput; | |
| import flixel.input.actions.FlxActionInput.FlxInputDeviceID; | |
| import flixel.input.actions.FlxActionInput.FlxInputType; | |
| import flixel.input.actions.FlxActionInputAnalog.FlxAnalogAxis; | |
| import flixel.input.actions.FlxActionInputAnalog.FlxAnalogState; | |
| import flixel.input.actions.FlxActionInputAnalog.FlxActionInputAnalogClickAndDragMouseMotion; | |
| import flixel.input.actions.FlxActionInputAnalog.FlxActionInputAnalogGamepad; |
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| """ | |
| Kurzweil K2500/K2600 KOS operating system update file packer/repacker | |
| by Peter Sobot, Nov 6, 2021 | |
| @psobot / [email protected] | |
| Requirements: none! Pure Python. Just use Python 3.2+. | |
| """ | |
| import os | |
| import math |
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| // JOELwindows7: from https://github.com/TentaRJ/GameJolt-FNF-Integration | |
| // Yeah uh, don't share the live GameJolt key publicly pls. you must gitignore it | |
| // and you might wanna manually upload instead with your private GameJolt keys compiled if you insist. | |
| package; | |
| class GJKeys | |
| { | |
| public static var id:Int = 0; // Put your game's ID here | |
| public static var key:String = ""; // Put your game's private API key here | |
| } |