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""" | |
Minimal character-level Vanilla RNN model. Written by Andrej Karpathy (@karpathy) | |
BSD License | |
""" | |
import numpy as np | |
# data I/O | |
data = open('input.txt', 'r').read() # should be simple plain text file | |
chars = list(set(data)) | |
data_size, vocab_size = len(data), len(chars) |
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var spawn = require('child_process').spawn; | |
var fs = require('fs'); | |
var path = require('path'); | |
var seq = require('seq'); | |
var findit = require('findit'); | |
var BufferedStream = require('morestreams').BufferedStream; | |
module.exports = function (inStream) { | |
var id = Math.floor(Math.random() * (1<<30)).toString(16); | |
var tmpDir = path.join('/tmp', id); |
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using UnityEngine; | |
using System.Collections; | |
public class TouchCamera : MonoBehaviour { | |
public Transform target; | |
Vector3 f0Dir= Vector3.zero; | |
float zoomDistance= 5; | |
float theta= 0.0F; | |
float fai= 0.0F; | |
float dx= 0.0F; |
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#!/bin/sh | |
set -e | |
set -x | |
for package in $(npm -g outdated --parseable --depth=0 | cut -d: -f3) | |
do | |
npm -g install "$package" | |
done |
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// iMacro CheatSheet - Command Reference | |
// http://wiki.imacros.net/Command_Reference | |
// iMacros supports 3 types of variables: | |
// * The macro variables !VAR0 thru !VAR9. They can be used with the SET and ADD command inside a macro. | |
// * Built-in variables. They contain certain values set by iMacros. | |
// * User-defined variables. They are defined in-macro using the SET command. | |
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# Starting with... | |
# OS X 10.8.3 | |
# python 2.7.2 // python --version | |
# c++ 4.0 // c++ --version | |
# g++ 4.2 // g++ --version | |
# | |
# Update/Install XCode command line utils | |
# c++ 4.2 // c++ --version | |
# | |
# Doing all my work in ~/Development |
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Shader "Custom/VertexBlendMaskedCleanEdges" { | |
Properties | |
{ | |
_Over ("Over", 2D) = "white" {} | |
_Under ("Under", 2D) = "white" {} | |
_Mask ("Mask", 2D) = "white" {} | |
_Bias ("Edge Bias", Range(0.5, 30.0)) = 4.0 | |
_Edge ("Edge Sharpness", Float) = 10.0 | |
_Fall ("Blend Falloff", Float) = 1.0 | |
} |
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/* | |
Implementation of ISynchronizeInvoke for Unity3D game engine. | |
Can be used to invoke anything on main Unity thread. | |
ISynchronizeInvoke is used extensively in .NET forms, it's is elegant and quite useful in Unity as well. | |
I implemented it so i can use it with System.IO.FileSystemWatcher.SynchronizingObject. | |
help from: http://www.codeproject.com/Articles/12082/A-DelegateQueue-Class | |
example usage: https://gist.github.com/aeroson/90bf21be3fdc4829e631 | |
license: WTFPL (http://www.wtfpl.net/) |