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bigram count score
external_links 1823239 11.0846952043
united_states 1201240 9.51993073859
references_external 1073067 4.49092215503
new_york 1041129 4.9935587872
th_century 617252 5.71497454564
did_not 526168 4.30135948012
los_angeles 259057 63.2530378731
new_zealand 257352 5.34529759482
does_not 239292 4.39354755795
@JT5D
JT5D / min-char-rnn.py
Created April 22, 2016 04:41 — forked from karpathy/min-char-rnn.py
Minimal character-level language model with a Vanilla Recurrent Neural Network, in Python/numpy
"""
Minimal character-level Vanilla RNN model. Written by Andrej Karpathy (@karpathy)
BSD License
"""
import numpy as np
# data I/O
data = open('input.txt', 'r').read() # should be simple plain text file
chars = list(set(data))
data_size, vocab_size = len(data), len(chars)
@JT5D
JT5D / kmz2json-index.js
Created April 9, 2016 04:24 — forked from bmount/kmz2json-index.js
Node.js kmz-to-json stream via ogr2ogr. from substack/shp2json
var spawn = require('child_process').spawn;
var fs = require('fs');
var path = require('path');
var seq = require('seq');
var findit = require('findit');
var BufferedStream = require('morestreams').BufferedStream;
module.exports = function (inStream) {
var id = Math.floor(Math.random() * (1<<30)).toString(16);
var tmpDir = path.join('/tmp', id);
@JT5D
JT5D / TouchCamera.cs
Created April 6, 2016 06:31 — forked from hiko9lock/TouchCamera.cs
[Unity 3D] Testing camera pan,zoom, orbit for iOS. Setting camera target after you have attached this camera script to camera object.
using UnityEngine;
using System.Collections;
public class TouchCamera : MonoBehaviour {
public Transform target;
Vector3 f0Dir= Vector3.zero;
float zoomDistance= 5;
float theta= 0.0F;
float fai= 0.0F;
float dx= 0.0F;
@JT5D
JT5D / README.md
Created March 28, 2016 09:13 — forked from bsergean/README.md
Anti-aliasing (FXAA) with headless-gl and three.js

Aliased

Anti-aliased

Getting the code

@JT5D
JT5D / npm-upgrade-bleeding.sh
Created March 15, 2016 06:22 — forked from othiym23/npm-upgrade-bleeding.sh
a safe way to upgrade all of your globally-installed npm packages
#!/bin/sh
set -e
set -x
for package in $(npm -g outdated --parseable --depth=0 | cut -d: -f3)
do
npm -g install "$package"
done
// iMacro CheatSheet - Command Reference
// http://wiki.imacros.net/Command_Reference
// iMacros supports 3 types of variables:
// * The macro variables !VAR0 thru !VAR9. They can be used with the SET and ADD command inside a macro.
// * Built-in variables. They contain certain values set by iMacros.
// * User-defined variables. They are defined in-macro using the SET command.
@JT5D
JT5D / gist:48fc7d5982c0d5c276f6
Created December 16, 2015 08:10 — forked from jeremyfelt/gist:5565120
Steps to install Webcam Pulse Detector in OS X 10.8.3
# Starting with...
# OS X 10.8.3
# python 2.7.2 // python --version
# c++ 4.0 // c++ --version
# g++ 4.2 // g++ --version
#
# Update/Install XCode command line utils
# c++ 4.2 // c++ --version
#
# Doing all my work in ~/Development
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JT5D / ffmpeg-tips.md
Created December 14, 2015 08:25 — forked from revolunet/ffmpeg-tips.md
ffmpeg tips

convert to another format, resize withouth quality loss

ffmpeg -i vitrine.mp4 -vf scale=1024:-1 -q:vscale 0 vitrine.avi

concat video files

ffmpeg -f concat -i repeat.txt -c copy vitrine2.mp4

in repeat.txt:

file 'file1.avi'
file 'file2.avi'
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JT5D / VertexBlendMasked
Created November 17, 2015 10:50 — forked from Petethegoat/VertexBlendMasked
Shader for Unity that vertex blends two textures with a mask. Imperfect.
Shader "Custom/VertexBlendMaskedCleanEdges" {
Properties
{
_Over ("Over", 2D) = "white" {}
_Under ("Under", 2D) = "white" {}
_Mask ("Mask", 2D) = "white" {}
_Bias ("Edge Bias", Range(0.5, 30.0)) = 4.0
_Edge ("Edge Sharpness", Float) = 10.0
_Fall ("Blend Falloff", Float) = 1.0
}