- 2011 - A trip through the Graphics Pipeline 2011
- 2015 - Life of a triangle - NVIDIA's logical pipeline
- 2015 - Render Hell 2.0
- 2016 - How bad are small triangles on GPU and why?
- 2017 - GPU Performance for Game Artists
- 2019 - Understanding the anatomy of GPUs using Pokémon
- 2020 - GPU ARCHITECTURE RESOURCES
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git rev-list --no-merges "${1:-HEAD}" | while read rev; do echo "$(git show -s --format='%b' $rev | wc -w) words: $rev"; done | sort -rn | head -6 | cut -f2 -d: | xargs -I{} git rev-list --pretty=medium {} --max-count=1 |
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######################## | |
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# PLEASE READ THIS | |
# A newer and improved version of this filter was developed by WhiteMagic grab it at | |
# https://www.dropbox.com/s/2kdmku7tznbj42r/average_filter.py?dl=0 | |
import math | |
import time |
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#include "nodes.h" | |
namespace ImGui | |
{ | |
void ImGuiNodes::UpdateCanvasGeometry(ImDrawList* draw_list) | |
{ | |
const ImGuiIO& io = ImGui::GetIO(); | |
mouse_ = ImGui::GetMousePos(); |
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/* | |
The MIT License (MIT) | |
Copyright (c) 2018 Eric Arnebäck | |
Permission is hereby granted, free of charge, to any person obtaining a copy | |
of this software and associated documentation files (the "Software"), to deal | |
in the Software without restriction, including without limitation the rights | |
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | |
copies of the Software, and to permit persons to whom the Software is |
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/* | |
This software is released under the MIT license: | |
Permission is hereby granted, free of charge, to any person obtaining a copy of | |
this software and associated documentation files (the "Software"), to deal in | |
the Software without restriction, including without limitation the rights to | |
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of | |
the Software, and to permit persons to whom the Software is furnished to do so, | |
subject to the following conditions: | |
The above copyright notice and this permission notice shall be included in all | |
copies or substantial portions of the Software. |
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import discord | |
import asyncio | |
client = discord.Client() | |
@client.event | |
async def on_ready(): | |
print('Logged in as') | |
print(client.user.name) | |
print(client.user.id) |
Let's say you want to access the application shared preferences in /data/data/com.mypackage.
You could try to run adb shell
and then run-as com.mypackage
( or adb shell run-as com.mypackge ls /data/data/com.mypackage/shared_prefs
),
but on a production release app downloaded from an app store you're most likely to see:
run-as: Package 'com.mypackage' is not debuggable
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using UnityEditor; | |
using UnityEngine; | |
namespace djkusuha.Utility | |
{ | |
/// <summary> | |
/// Unityエディタ上からGameビューのスクリーンショットを撮るEditor拡張 | |
/// </summary> | |
public class CaptureScreenshotFromEditor : Editor | |
{ |