This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// Returns true or false if flash installed or not. Tested with IE8 on Windows 7 and Chrome on Win7 and Mac. | |
(function() { var ie_flash; try { ie_flash = (window.ActiveXObject && (new ActiveXObject("ShockwaveFlash.ShockwaveFlash")) !== false) } catch(err) { ie_flash = false; } var _flash_installed = ((typeof navigator.plugins != "undefined" && typeof navigator.plugins["Shockwave Flash"] == "object") || ie_flash); return _flash_installed; })() |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#include <stdio.h> | |
#include <string.h> | |
#include <fcntl.h> | |
#include <linux/i2c-dev.h> | |
// Terrible portability hack between arm-linux-gnueabihf-gcc on Mac OS X and native gcc on raspbian. | |
#ifndef I2C_M_RD | |
#include <linux/i2c.h> | |
#endif |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#include <stdio.h> | |
#include <stdarg.h> | |
#include <string.h> | |
#include <errno.h> | |
#include <fcntl.h> | |
#include <asm/termios.h> | |
#include <unistd.h> | |
typedef unsigned char u8; |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
typedef unsigned char u8; | |
typedef u8 byte; | |
#include "sx1509_registers.h" | |
// https://learn.sparkfun.com/tutorials/sx1509-io-expander-breakout-hookup-guide#sx1509-breakout-board-overview | |
// SX1509 breakout board exposes ADD1 and ADD0 jumpers for configuring I2C address. | |
// ADD1 = 0, ADD0 = 0 | |
#define i2c_sx1509_btn_addr 0x3E |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
int init() | |
{ | |
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO) != 0) { | |
app.window = SDL_CreateWindow(GAME_TITLE, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, (int)SCREEN_WIDTH, (int)SCREEN_HEIGHT, 0); | |
if (app.window != NULL) { | |
app.renderer = SDL_CreateRenderer(app.window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC); | |
// app.renderer = SDL_CreateRenderer(app.window, -1, SDL_RENDERER_ACCELERATED); | |
if (app.renderer != NULL) { |
OlderNewer