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## AAC Configuration File (Generated by AAC ~VERSION) | |
# | |
# How AAC works: | |
# AAC's detection pipeline has three main stages: checks, database, and analysis | |
# - Checks analyse player behaviour and record any interesting data available. | |
# Some checks are additionally able to block cheats from being used. This is called mitigation. | |
# - The database stores a record of aggregate information generated by all enabled checks for every player. | |
# Old entries are automatically cleared when the server restarts. | |
# - AAC periodically analyses each player's database entries, generating an overall risk score and a report. | |
# If the generated risk score is greater than a configured threshold (see `yellow_score`, `red_score`), an alert |
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package me.sebi7224.minoduel; | |
import com.sk89q.minecraft.util.commands.CommandsManager; | |
import com.sk89q.minecraft.util.commands.NestedCommand; | |
import mkremins.fanciful.FancyMessage; | |
import org.apache.commons.lang.StringUtils; | |
import org.bukkit.ChatColor; | |
import org.bukkit.command.Command; | |
import org.bukkit.command.CommandSender; |