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const myLittleTypes = [{ | |
id: 1, | |
description: 'This is good', | |
}, { | |
id: 2, | |
description: 'This is better', | |
}, { | |
id: 3, | |
description: 'This is the best!', | |
}]; |
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import { | |
makeExecutableSchema | |
} from 'graphql-tools'; | |
import { | |
schema as authorpostsSchema, | |
resolvers as authorpostsResolvers | |
} from './authorposts'; |
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module.exports = function squareControl() { | |
const getSquaresControlledBy = (board, pieceColor) => { | |
var pieces = board.boardPieces[pieceColor]; | |
const promises = pieces.map(p => | |
new Promise(resolve => { | |
this.act({ | |
role: "movement", | |
cmd: "legalMoves", | |
piece: p, |
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module.exports = function (boardAndPiece, candidateMoves, reply) { | |
const opposingColor = boardAndPiece.piece.color === 'W' ? 'black' : 'white'; | |
//temporarily remove the K to avoid cycles | |
boardAndPiece.board.removePiece(boardAndPiece.piece); | |
function canCastle(king, rook, intervening, opposing) { | |
// console.log("canCastle", arguments) | |
const opposingControlled = [...opposing.controlled] |
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this.add('role:movement,cmd:legalMoves', function (msg, reply) { | |
this.prior(msg, function (err, result) { | |
if (msg.board) { | |
const result2 = legalMovesWithBoard(msg, result); | |
if (msg.piece.piece === 'K') { | |
legalMovesWithKing.call(this, msg, result2, reply) | |
} else { | |
reply(err, result2); | |
} | |
} else { |
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const legalMovesWithBoard = require("./helpers/legalMovesWithBoard") | |
//... | |
this.add('role:movement,cmd:legalMoves', function (msg, reply) { | |
this.prior(msg, function (err, result) { | |
if (msg.board) { | |
const result2 = legalMovesWithBoard(msg, result); | |
//... |
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function knightChecks(boardAndPiece, candidateMoves) { | |
const newMoves = []; | |
for (const m of candidateMoves.moves) { | |
const p = boardAndPiece.board.pieceAt(m) | |
if (!p) { | |
newMoves.push(m) | |
} else if (p.color !== boardAndPiece.piece.color) { | |
m.hasCaptured = p; | |
newMoves.push(m) |
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module.exports = function (boardAndPiece, candidateMoves) { | |
if (!boardAndPiece.board) return candidateMoves; | |
const rangeChecks = { | |
B: vectorChecks, | |
R: vectorChecks, | |
K: vectorChecks, | |
Q: vectorChecks, | |
P: pawnChecks, | |
N: knightChecks |