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using UnityEngine; | |
using UnityEditor; | |
using UnityEngine.SceneManagement; | |
using UnityEditor.SceneManagement; | |
using System; | |
public class FindMissingScriptsEditor : EditorWindow | |
{ | |
[MenuItem("Window/Utilities/Find Missing Scripts")] | |
public static void FindMissingScripts() |
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using UnityEngine; | |
using System.Collections; | |
using System.Collections.Generic; | |
public class RandomPointOnMesh : MonoBehaviour | |
{ | |
public MeshCollider lookupCollider; | |
public bool bangGetPoint; | |
private Vector3 randomPoint; |