I hereby claim:
- I am johannesdeml on github.
- I am johannesdeml (https://keybase.io/johannesdeml) on keybase.
- I have a public key ASDVKatOMHNSM90leOf-tulfdkAhpoDtVSAxGx_PtY7R5Ao
To claim this, I am signing this object:
I hereby claim:
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List of all shaderChunks of the StandardMaterial of PlayCanvas, retrieved through pc.shaderChunks on 29.01.2019.
TBNPS
TBNderivativePS
TBNfastPS
alphaTestPS
| // -------------------------------------------------------------------------------------------------------------------- | |
| // <copyright file="TooltipDrawer.cs" company="Supyrb"> | |
| // Copyright (c) 2018 Supyrb. All rights reserved. | |
| // </copyright> | |
| // <author> | |
| // Johannes Deml | |
| // send@johannesdeml.com | |
| // </author> | |
| // -------------------------------------------------------------------------------------------------------------------- |
| // -------------------------------------------------------------------------------------------------------------------- | |
| // <copyright file="SceneViewFocusChangerWindow.cs" company="Supyrb"> | |
| // Copyright (c) 2018 Supyrb. All rights reserved. | |
| // </copyright> | |
| // <author> | |
| // Johannes Deml | |
| // send@johannesdeml.com | |
| // </author> | |
| // -------------------------------------------------------------------------------------------------------------------- |
| // ---------------------------------------------------------------------------- | |
| // <copyright file="CreateArtboardsForSelectedImages.jsx" company="Supyrb"> | |
| // Copyright (c) 2018 Supyrb. All rights reserved. | |
| // </copyright> | |
| // <author> | |
| // Johannes Deml | |
| // send@johannesdeml.com | |
| // </author> | |
| // <summary> | |
| // Creates an artboard for each selected image with the name of the imageFile and its size on the canvas. |
| // -------------------------------------------------------------------------------------------------------------------- | |
| // <copyright file="ApplySelectedPrefabs.cs" company="Supyrb"> | |
| // Copyright (c) 2017 Supyrb. All rights reserved. | |
| // </copyright> | |
| // <author> | |
| // baptisteLar | |
| // http://baptistelargaiolli.com/ | |
| // </author> | |
| // <author> | |
| // Johannes Deml |

InkscapeBatchConvert is an easy to use solution to quickly convert all files of a folder to another type without the need to open Inkscape. The program uses Windows Batch scripting and will only work on Windows.
Tested with Inkscape 1.0.x - 1.3.x ✅ (The last version that supports Inkscape 0.9.x can be found here)
_InkscapeBatchConvert.bat| using UnityEngine; | |
| using UnityEditor; | |
| using UnityEditor.SceneManagement; | |
| using UnityEngine.SceneManagement; | |
| // From https://gist.github.com/JohannesDeml/5802473b569718c9c86de906b7039aec | |
| // Original https://gist.github.com/ulrikdamm/338392c3b0900de225ec6dd10864cab4 | |
| // Adds a "Edit Prefab" option in the Assets menu (or right clicking an asset in the project browser). | |
| // This opens an empty scene with your prefab where you can edit it. | |
| // Put this script in your project as Assets/Editor/EditPrefab.cs |
| // -------------------------------------------------------------------------------------------------------------------- | |
| // <copyright file="#SCRIPTNAME#.cs" company="Supyrb"> | |
| // Copyright (c) #YEAR# Supyrb. All rights reserved. | |
| // </copyright> | |
| // <author> | |
| // Johannes Deml | |
| // send@johannesdeml.com | |
| // </author> | |
| // -------------------------------------------------------------------------------------------------------------------- |