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| // ARMA 2 (RPG AMMO) | |
| ACE::: | |
| class R_PG7VL_AT: R_PG7V_AT { | |
| ace_hit = 500; // mm, RHA penetration at 0 degrees at ace_hit_distance | |
| airlock = 1; // Declares if ammo can lock on air targets. Also makes AI to decide whether to engage air units with the particular ammo. | |
| cost = 200; | |
| cratereffects = "ATRocketCrater"; | |
| effectsmissile = "missile2"; | |
| explosioneffects = "GrenadeExplosion"; |
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| ("if (['hlc_', toLower (configName _x)] call BIS_fnc_inString && (getNumber (_x >> 'scope')) > 1) then {diag_log [getText (_x >> 'displayName'), configName _x]; true}; false" configClasses (configFile >> "CfgWeapons")); |
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| var sys = require("sys"); | |
| var async = require('async'); | |
| var child_process = require('child_process'); | |
| var fs = require('fs'); | |
| var path = require('path'); | |
| var walk = function(dir, done) { | |
| var results = []; | |
| fs.readdir(dir, function(err, list) { | |
| if (err) return done(err); |
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| #define KINDOF_ARRAY(a,b) [##a,##b] call {_veh = _this select 0;_types = _this select 1;_res = false; {if (_veh isKindOf _x) exitwith { _res = true };} forEach _types;_res} | |
| hint "Starting garrison script!"; | |
| kron = [] execVM "scripts\KRON_Strings.sqf"; | |
| /* Available factions: | |
| * - USMC | |
| * - RU | |
| * - GUE |
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| #define KINDOF_ARRAY(a,b) [##a,##b] call {_veh = _this select 0;_types = _this select 1;_res = false; {if (_veh isKindOf _x) exitwith { _res = true };} forEach _types;_res} | |
| hint "Starting garrison script!"; | |
| kron = [] execVM "scripts\KRON_Strings.sqf"; | |
| /* Available factions: | |
| * - USMC | |
| * - RU | |
| * - GUE |
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| #define KINDOF_ARRAY(a,b) [##a,##b] call {_veh = _this select 0;_types = _this select 1;_res = false; {if (_veh isKindOf _x) exitwith { _res = true };} forEach _types;_res} | |
| hint "Starting garrison script!"; | |
| kron = [] execVM "scripts\KRON_Strings.sqf"; | |
| /* Available factions: | |
| * - USMC | |
| * - RU | |
| * - GUE |
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