Some exercises from the Falsy Values workshops.
The good parts:
- HTTP server and client in same script
- Express cookies example
- Express routing example
- Express error handling
- Express middlewares example
- Simple HTTP proxy
#!/bin/bash | |
## v1.0.6 | |
## this script will gernerate css stats | |
### example output | |
# CSS STATS | |
# ---------- | |
# Floats: 132 |
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE | |
Version 2, December 2004 | |
Copyright (C) 2011 Jed Schmidt <http://jed.is> | |
Everyone is permitted to copy and distribute verbatim or modified | |
copies of this license document, and changing it is allowed as long | |
as the name is changed. | |
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE |
Some exercises from the Falsy Values workshops.
The good parts:
function( | |
a, // a object holding test functions | |
b, // a logging function, taking multiple arguments | |
c, // placeholder | |
d, // placeholder | |
e, // placeholder | |
f // placeholder | |
){ | |
c = d = e = 0; // initialize asserts, failures and exception counts to 0 | |
for ( // iterate |
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE | |
Version 2, December 2004 | |
Copyright (C) 2011 Jed Schmidt <http://jed.is> | |
Everyone is permitted to copy and distribute verbatim or modified | |
copies of this license document, and changing it is allowed as long | |
as the name is changed. | |
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE |
IMPORTANT! Remember to check out the wiki page at https://github.com/bebraw/jswiki/wiki/Game-Engines for the most up to date version. There's also a "notes" column in the table but it simply does not fit there... Check out the raw version to see it.
This table contains primarily HTML5 based game engines and frameworks. You might also want to check out the [[Feature Matrix|Game-Engine-Feature-Matrix]], [[Game Resources]] and [[Scene Graphs]].
Name | Size (KB) | License | Type | Unit Tests | Docs | Repository | Notes |
---|---|---|---|---|---|---|---|
Akihabara | 453 | GPL2, MIT | Classic Repro | no | API | github | Intended for making classic arcade-style games in JS+HTML5 |
AllBinary Platform | Platform Dependent | AllBinary | 2D/2.5D/3D | n |
if (typeof window.localStorage == 'undefined' || typeof window.sessionStorage == 'undefined') (function () { | |
var Storage = function (type) { | |
function createCookie(name, value, days) { | |
var date, expires; | |
if (days) { | |
date = new Date(); | |
date.setTime(date.getTime()+(days*24*60*60*1000)); | |
expires = "; expires="+date.toGMTString(); |