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using UnityEngine; | |
using System.Collections; | |
using UnityEngine.Networking; | |
public class PlayerPositionSync : NetworkBehaviour { | |
[SyncVar] | |
private Vector3 syncPosition; | |
public Transform transform; |
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import React, { Component } from 'react'; | |
import Party from './Party.jsx'; | |
class App extends Component { | |
constructor(props) { | |
super(props); | |
this.state = { | |
parties: [] | |
}; |
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import React, { Component } from 'react'; | |
import Party from './Party.jsx'; | |
exports default class App extends Component { | |
getParties() { | |
// get a list of the parties currently. | |
return []; | |
}, |
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{ | |
"errors": [""], | |
"fields": { | |
"credential": [""], | |
"password": [""] | |
} | |
} |
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return { | |
version = "1.1", | |
luaversion = "5.1", | |
tiledversion = "0.13.0", | |
orientation = "orthogonal", | |
width = 30, | |
height = 30, | |
tilewidth = 16, | |
tileheight = 16, | |
nextobjectid = 1, |
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import React, {Component} from 'react'; | |
class Tabs extends Component { | |
static get defaultProps() { | |
return { | |
onTabChange: () => {}} | |
; | |
} |
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package main | |
import ( | |
"fmt" | |
) | |
func main() { | |
out := make(chan string, 2) | |
in := make(chan string, 2) |
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const request = require('request') | |
const xml2js = require('xml2js') | |
const json2csv = require('json2csv') | |
const zlib = require('zlib') | |
const unzip = require('unzip') | |
const AdmZip = require('adm-zip') | |
const zip = new require('node-zip'); | |
const appID = `zu03iAaY4cdKd8iSHP6y` | |
const appCode = `9bWkk5oZyyE-ZIpp_xAUnA` |
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const { | |
fetchResults, | |
createRequestBody, | |
submitLocations, | |
checkStatus, | |
parseXml, | |
getRequestID, | |
timeoutCheckStatus, | |
getStatus, | |
unzipResult |
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{ | |
"name": "careermap", | |
"version": "1.0.0", | |
"description": "", | |
"main": "index.js", | |
"scripts": { | |
"test": "node_modules/.bin/mocha --timeout 3000000", | |
"start": "node index.js" | |
}, | |
"author": "", |