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@alexhawkins
alexhawkins / AllUnderscoreMethods.js
Last active January 12, 2023 05:12
Basic Implementation of 'most' Underscore Methods from Scratch
var _ = {};
/*********IDENTITY**********/
_.identity = function(val) {
return val;
};
/*********FIRST**********/
_.first = function(array, n) {
@richard-flosi
richard-flosi / assertions-compareScreenshot.js
Created August 27, 2014 14:25
Nightwatch with Visual Regression testing
// assertions/compareScreenshot.js
var resemble = require('resemble'),
fs = require('fs');
exports.assertion = function(filename, expected) {
var screenshotPath = 'test/screenshots/',
baselinePath = screenshotPath + 'baseline/' + filename,
resultPath = screenshotPath + 'results/' + filename,
diffPath = screenshotPath + 'diffs/' + filename;
@patrickhammond
patrickhammond / android_instructions.md
Last active April 1, 2025 17:47
Easily setup an Android development environment on a Mac

Here is a high level overview for what you need to do to get most of an Android environment setup and maintained.

Prerequisites (for Homebrew at a minimum, lots of other tools need these too):

  • XCode is installed (via the App Store)
  • XCode command line tools are installed (xcode-select --install will prompt up a dialog)
  • Java

Install Homebrew:

ruby -e "$(curl -fsSL https://raw.github.com/Homebrew/homebrew/go/install)"

@DanHerbert
DanHerbert / fix-homebrew-npm.md
Last active June 8, 2025 15:03
Instructions on how to fix npm if you've installed Node through Homebrew on Mac OS X or Linuxbrew

OBSOLETE

This entire guide is based on an old version of Homebrew/Node and no longer applies. It was only ever intended to fix a specific error message which has since been fixed. I've kept it here for historical purposes, but it should no longer be used. Homebrew maintainers have fixed things and the options mentioned don't exist and won't work.

I still believe it is better to manually install npm separately since having a generic package manager maintain another package manager is a bad idea, but the instructions below don't explain how to do that.

Fixing npm On Mac OS X for Homebrew Users

Installing node through Homebrew can cause problems with npm for globally installed packages. To fix it quickly, use the solution below. An explanation is also included at the end of this document.

@shidhincr
shidhincr / curry.js
Created November 5, 2013 07:45
JavaScript Implementation of function currying - By adding a curry method to the Function prototype
Function.prototype.curry = function( ) {
var slice = Array.prototype.slice,
self = this,
totalargs = self.length,
partial = function( args, fn ) {
return function( ) {
return fn.apply( {}, args.concat( slice.call( arguments ) ) );
}
},
fn = function( ) {
@jed
jed / how-to-set-up-stress-free-ssl-on-os-x.md
Last active February 27, 2025 16:31
How to set up stress-free SSL on an OS X development machine

How to set up stress-free SSL on an OS X development machine

One of the best ways to reduce complexity (read: stress) in web development is to minimize the differences between your development and production environments. After being frustrated by attempts to unify the approach to SSL on my local machine and in production, I searched for a workflow that would make the protocol invisible to me between all environments.

Most workflows make the following compromises:

  • Use HTTPS in production but HTTP locally. This is annoying because it makes the environments inconsistent, and the protocol choices leak up into the stack. For example, your web application needs to understand the underlying protocol when using the secure flag for cookies. If you don't get this right, your HTTP development server won't be able to read the cookies it writes, or worse, your HTTPS production server could pass sensitive cookies over an insecure connection.

  • Use production SSL certificates locally. This is annoying

@max-mapper
max-mapper / horse.js
Created January 15, 2013 21:18
horse.js
var loader = new game.THREE.JSONLoader( true )
loader.load( "/horse.js", function( geometry ) {
window.horseGeometry = horseGeometry = geometry
})
function Horse() {
this.radius = 600
this.theta = 0
this.duration = 1000
this.keyframes = 15