Skip to content

Instantly share code, notes, and snippets.

View JuDelCo's full-sized avatar
🕹️
 Developing Games

JuDelCo JuDelCo

🕹️
 Developing Games
View GitHub Profile
@sim642
sim642 / delegate.hpp
Last active September 5, 2024 13:25
C++11 variadic template class for C# equivalent of delegates.
#ifndef DELEGATE_HPP_INCLUDED
#define DELEGATE_HPP_INCLUDED
#include <functional>
#include <vector>
// general case
template<typename R, typename... Args>
class delegate
{
@aras-p
aras-p / preprocessor_fun.h
Last active August 7, 2025 15:36
Things to commit just before leaving your job
// Just before switching jobs:
// Add one of these.
// Preferably into the same commit where you do a large merge.
//
// This started as a tweet with a joke of "C++ pro-tip: #define private public",
// and then it quickly escalated into more and more evil suggestions.
// I've tried to capture interesting suggestions here.
//
// Contributors: @r2d2rigo, @joeldevahl, @msinilo, @_Humus_,
// @YuriyODonnell, @rygorous, @cmuratori, @mike_acton, @grumpygiant,
@namuol
namuol / INSTALL.md
Last active December 11, 2024 12:21
rage-quit support for bash

rage-quit support for bash

HOW TO INSTALL

Put flip somewhere in your $PATH and chmod a+x it.

Copy fuck into ~/.bashrc.

@cobbpg
cobbpg / Unity-hotswapping-notes.md
Last active October 10, 2024 05:55
Unity hotswapping notes

Unity hotswapping notes

Unity has built-in support for hotswapping, which is a huge productivity booster. This feature works not only with graphics assets like bitmaps and meshes, but also with code: if you edit the source and save it, the editor will save the state of the running game, compile and load the new code, then load the saved state and continue where it left off. Unfortunately, this feature is very easy to break, and most available 3rd party plugins have little regard for it.

It looks like there’s a lot of confusion about hotswapping in Unity, and many developers are not even aware of its existence – which is no wonder if their only experience is seeing lots of errors on the console when they forget to stop the game before recompiling... This document is an attempt to clear up some of this confusion.

Nota bene, I’m not a Unity developer, so everything below is based on blog posts and experimentation. Corrections are most welcome!

The basic flow of hotswapping

@claymcleod
claymcleod / pycurses.py
Last active April 28, 2025 17:11
Python curses example
import sys,os
import curses
def draw_menu(stdscr):
k = 0
cursor_x = 0
cursor_y = 0
# Clear and refresh the screen for a blank canvas
stdscr.clear()
@jesstelford
jesstelford / Links in markdown.md
Last active June 6, 2022 13:56
Putting links in code blocks on GitHub
@Prajjwal
Prajjwal / ephemeral-file-sharing-services.md
Last active August 11, 2025 23:08
A List of Ephemeral File Sharing Services

A List of Ephemeral File Sharing Services

Contributions welcome.

~ Prajjwal Singh

Service CLI? Max Size Direct Access Files Expire? Can Limit Download Count? Password Protection HTTPS
c-v.sh curl -F 4 GB Yes Yes, by Mister Alg. No No Enforced
FileIO Yes 5 GB Yes Optionally Fixed @ 1 No Yes
@tomkail
tomkail / ExtendedScriptableObjectDrawer.cs
Last active August 1, 2025 17:57
Displays the fields of a ScriptableObject in the inspector
// Developed by Tom Kail at Inkle
// Released under the MIT Licence as held at https://opensource.org/licenses/MIT
// Must be placed within a folder named "Editor"
using System;
using System.Collections.Generic;
using System.IO;
using UnityEditor;
using UnityEngine;
@ffyhlkain
ffyhlkain / ReferenceFinder.cs
Last active February 19, 2025 05:48
A reference finder for assets in a #Unity3d project.
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using UnityEditor;
using UnityEngine;
using Debug = UnityEngine.Debug;
using Object = UnityEngine.Object;
namespace FoundationEditor.Editor.ReferenceFinder
{
@LotteMakesStuff
LotteMakesStuff / PlayerLoop.cs
Last active September 24, 2024 06:38
Player Loop Visualizer: Built to explore the new PlayerLoopSystem api in Unity 2018.1b2. This tool shows you all the PlayerLoop systems that unity uses to update a frame, and demos how to add your own and even remove systems from the player loop. For more info see the patreon post https://www.patreon.com/posts/unity-2018-1-16336053
// Put this in an editor folder
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
using UnityEngine.Experimental.LowLevel;
using UnityEngine.Profiling;