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| import sys, re, ast | |
| type_hints_re = re.compile(r'([a-zA-Z]+):\s*([a-zA-Z]+)') | |
| code = ''' | |
| """x: int""" | |
| x = 2 | |
| ''' | |
| node = ast.parse(code) |
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| import ast | |
| code = ''' | |
| def add(n1, n2): | |
| return n1 + n2 | |
| print(add(3, 4)) | |
| ''' | |
| class CrazyTransformer(ast.NodeTransformer): | |
| def visit_BinOp(self, node): |
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| from concurrent.futures import ThreadPoolExecutor | |
| import time | |
| import random | |
| def doAsync(task): | |
| g = task() | |
| future = next(g) | |
| while True: | |
| try: | |
| future = g.send(future.result()) |
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| from urllib.request import urlopen | |
| def download(url, file): | |
| with urlopen(url) as url, open(file, 'wb') as f: | |
| f.write(url.read()) | |
| urls = [ | |
| 'http://openhome.cc/Gossip/Encoding/', | |
| 'http://openhome.cc/Gossip/Scala/', | |
| 'http://openhome.cc/Gossip/JavaScript/', |
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| class Num: | |
| def __init__(self, value): | |
| self.value = value | |
| def evaluate(self, stack): | |
| push(stack, self.value) | |
| return stack | |
| class Add: | |
| def __init__(self, left, right): |
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| class Num: | |
| def __init__(self, value): | |
| self.value = value | |
| def bc_instructn(self, bytecodes): | |
| bytecodes.append(f'push {self.value}') | |
| return bytecodes | |
| class Add: | |
| def __init__(self, left, right): |
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| ;; 說明:https://openhome.cc/Gossip/WebAssembly/Array.html | |
| (module | |
| (import "env" "log" (func $log (param i32))) | |
| (memory 1) | |
| ;; 建立新陣列 | |
| (func $arr (param $len i32) (result i32) | |
| (local $offset i32) ;; 記錄陣列偏移量 | |
| (set_local $offset (i32.load (i32.const 0))) ;; 取得偏移量 |
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| <html> | |
| <body> | |
| <script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/96/three.min.js"></script> | |
| <script src="https://threejs.org/examples/js/controls/OrbitControls.js"></script> | |
| <script> | |
| // 場景 | |
| const scene = new THREE.Scene(); |
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| // 自行實作迭代器 | |
| const vertex1 = { | |
| x: 1, | |
| y: 2, | |
| z: 3, | |
| [Symbol.iterator]() { | |
| const keys = Object.keys(this); | |
| let i = 0; | |
| return { | |
| next: () => { |
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| // 自行實作迭代器 | |
| const vertex1 = { | |
| x: 1, | |
| y: 2, | |
| z: 3, | |
| [Symbol.iterator]() { | |
| const keys = Object.keys(this); | |
| let i = 0; | |
| return { | |
| next: () => { |