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| mergeInto(LibraryManager.library, { | |
| OpenToBlankWindow: function (_url) { | |
| window.open(Pointer_stringify(_url),'_blank') | |
| }, | |
| }); |
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| using System; | |
| using System.Collections; | |
| using UnityEngine; | |
| using UnityEngine.UI; | |
| [DisallowMultipleComponent] | |
| public class FadeController : MonoBehaviour { | |
| private const string COROUTINE_NAME = "AlphaTransition"; |
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| using System; | |
| using System.Collections; | |
| using UnityEngine; | |
| using UnityEngine.UI; | |
| [DisallowMultipleComponent] | |
| public class FadeController : MonoBehaviour { | |
| private const string COROUTINE_NAME = "AlphaTransition"; |
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| //マネージャクラス(オブジェクトにアタッチするのはこれだけ) | |
| public class HogeManager : MonoBehaviour | |
| { | |
| //変数定義 | |
| [SerializeField] | |
| private int intHoge1; | |
| [SerializeField] | |
| private int intHoge2; | |
| //Property定義 |
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| public class Hoge | |
| { | |
| public int intValue1; | |
| public int intValue2; | |
| } | |
| #if UNITY_EDITOR | |
| [CustomEditor(typeof(Hoge))] | |
| public class HogeEditor1 : Editor | |
| { |
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| using System.Collections; | |
| using System.Collections.Generic; | |
| using UnityEngine; | |
| public class CameraFollow : MonoBehaviour { | |
| public float moveSpeed = 3; | |
| public float rotateSpeed = 3; | |
| private GameObject lookTarget; | |
| private GameObject cameraPositionTarget; |
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| using System.Collections; | |
| using System.Collections.Generic; | |
| using UnityEngine; | |
| [RequireComponent(typeof(Rigidbody))] | |
| public class PlayerMove : MonoBehaviour { | |
| private Rigidbody rb; | |
| public float speed = 20; | |
| public float QBPower = 120; |
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| using System.Collections; | |
| using System.Collections.Generic; | |
| using UnityEngine; | |
| public class CameraOffset : MonoBehaviour | |
| { | |
| public float moveSpeed = 2; | |
| private GameObject playerObj; | |
| private Vector3 offset; |
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| using System.Collections; | |
| using System.Collections.Generic; | |
| using UnityEngine; | |
| public class CameraRotate : MonoBehaviour { | |
| public float sensitivity = 1.0f; | |
| public bool reverseX = true; | |
| public float clampAngle = 60; | |
| private GameObject followTarget; |
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| using System.Collections; | |
| using System.Collections.Generic; | |
| using UnityEngine; | |
| public class CameraFollow : MonoBehaviour { | |
| public float moveSpeed = 3; | |
| public float rotateSpeed = 3; | |
| private GameObject lookTarget; | |
| private GameObject cameraPositionTarget; |