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FootstepSFXController
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| using System.Collections; | |
| using System.Collections.Generic; | |
| using UnityEngine; | |
| public class FootstepController : MonoBehaviour | |
| { | |
| private AudioSource aSource; | |
| [SerializeField] private LayerMask groundLayer; | |
| [SerializeField] private AudioClip walk, sandWalk, mudWalk,grassWalk,metalWalk; | |
| private RaycastHit hit; | |
| private void Awake() | |
| { | |
| aSource = GetComponent<AudioSource>(); | |
| } | |
| public void DoSFX() | |
| { | |
| aSource.pitch = Random.Range(0.85f, 1.2f); | |
| Ray ray = new Ray(transform.position+transform.up*0.5f, transform.up * -1); | |
| if(Physics.Raycast(ray,out hit, 1, groundLayer)) | |
| { | |
| print(hit.collider.name); | |
| switch (hit.collider.tag) | |
| { | |
| case "Mud": | |
| aSource.PlayOneShot(mudWalk); break; | |
| case "Sand": | |
| aSource.PlayOneShot(sandWalk); break; | |
| case "Grass": | |
| aSource.PlayOneShot(grassWalk); break; | |
| case "Metal": | |
| aSource.PlayOneShot(metalWalk); break; | |
| default: aSource.PlayOneShot(footstepSFX); break; | |
| } | |
| } | |
| } | |
| //yollanılan ışını sahnede görmek için | |
| private void OnDrawGizmos() | |
| { | |
| Gizmos.color = Color.red; | |
| Gizmos.DrawLine(transform.position + transform.up * 0.5f, transform.position + transform.up * 0.5f + transform.up * -1); | |
| } | |
| } |
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