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raysan5 / custom_game_engines_small_study.md
Last active January 12, 2026 10:18
A small state-of-the-art study on custom engines

CUSTOM GAME ENGINES: A Small Study

a_plague_tale

WARNING: Article moved to separate repo to allow users contributions: https://github.com/raysan5/custom_game_engines

A couple of weeks ago I played (and finished) A Plague Tale, a game by Asobo Studio. I was really captivated by the game, not only by the beautiful graphics but also by the story and the locations in the game. I decided to investigate a bit about the game tech and I was surprised to see it was developed with a custom engine by a relatively small studio. I know there are some companies using custom engines but it's very difficult to find a detailed market study with that kind of information curated and updated. So this article.

Nowadays lots of companies choose engines like [Unreal](https:

@ongamex
ongamex / ImguiMayaStyle.cpp
Created December 29, 2016 12:05
ImGui style that look like Maya
ImGuiStyle& style = ImGui::GetStyle();
style.ChildWindowRounding = 3.f;
style.GrabRounding = 0.f;
style.WindowRounding = 0.f;
style.ScrollbarRounding = 3.f;
style.FrameRounding = 3.f;
style.WindowTitleAlign = ImVec2(0.5f,0.5f);
style.Colors[ImGuiCol_Text] = ImVec4(0.73f, 0.73f, 0.73f, 1.00f);