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As indicated, the usual minimum for the width of an Orbital is about a thousand kilometres (two thousand if you count the sloped, mostly transparent retaining walls, which usually extend to five hundred kilometres or so above the plate land-sea surface). The normal ratio of land to sea is 1:3, so that on each Plate - assuming they are being constructed in the balanced pairs described above - a (very) roughly square island rests in the middle of a sea, with approximately two hundred and fifty kilometres from the shore of the land mass to the retaining walls. Orbitals, though, like everything else in the Culture, vary enormously.

  • A Few Notes On The Culture

The attraction of Orbitals is their matter efficiency. For one planet the size of Earth (population 6 billion at the moment; mass 6x10^24 kg), it would be possible, using the same amount of matter, to build 1,500 full orbitals, each one boasting a surface area twenty times that of Earth and eventually holding a maximum population of perhaps 50 billion people (the Culture would regard Earth at present as over-crowded by a factor of about two, though it would consider the land-to-water ratio about right). Not, of course, that the Culture would do anything as delinquent as actually deconstructing a planet to make Orbitals; simply removing the sort of wandering debris (for example comets and asteroids) which the average solar system comes equipped with and which would threaten such an artificial world's integrity through collision almost always in itself provides sufficient material for the construction of at least one full Orbital (a trade-off whose conservatory elegance is almost blissfully appealing to the

Usually, rather than construct whole Orbitals in one operation, the Culture starts with Plates; a pair of slabs of land and water (plus full retaining walls, of course) of not less than a thousand kilometres to a side, spinning in a similar orbit, attached by tensor fields to each other, and behaving like sections of a completed Orbital; this variation provides greater flexibility when responding to population increase. Further plate-pairs can then be added until the Orbital is complete.

  • A Few Notes On The Culture

Of course, the materials used in the construction of something ten million kilometres in circumference spinning once every 24 hours are far beyond anything we can realistically imagine now, and it is quite possible that the physical constraints imposed by the strength of atomic bonds ensure that such structures will prove impossible to construct, but if it is possible to build on a such a scale and subject such structures to forces of these magnitudes, then I'd submit that there is an elegance in using the same rotation to produce both an acceptable day-night cycle and an apparent gravity which makes the idea intrinsically attractive.

  • A Few Notes On The Culture

In our terms, the abilities of a GSV are those of - at least - a large state, and arguably a whole planet (subject only to the proviso that even the Culture prefers to scoop up matter rather than create it from nothing; GSVs do require raw material).

  • A Few Notes On The Culture

The Culture's largest vessels - apart from certain art-works and a few Eccentrics - are the General Systems Vehicles of the Contact section. (Contact is the part of the Culture concerned with discovering, cataloguing, investigating, evaluating and - if thought prudent - interacting with other civilisations; its rationale and activities are covered elsewhere, in the stories.) The GSVs are fast and very large craft, measured in kilometres and inhabited by millions of people and machines. The idea behind them is that they represent the Culture, fully. All that the Culture knows, each GSV knows; anything that can be done anywhere in the Culture can be done within or by any GSV. In terms of both information and technology, they represent a last resort, and act like holographic fragments of the Culture itself, the whole contained within each part.

  • A Few Notes On The Culture

Culture starships - that is all classes of ship above inter-planetary - are sentient; their Minds (sophisticated AIs working largely in hyperspace to take advantage of the higher lightspeed there) bear the same relation to the fabric of the ship as a human brain does to the human body; the Mind is the important bit, and the rest is a life-support and transport system. Humans and independent drones (the Culture's non-android individual AIs of roughly human-equivalent intelligence) are unnecessary for the running of the starships, and have a status somewhere between passengers, pets and parasites.

  • A Few Notes On The Culture

None of this, of course, is compulsory (nothing in the Culture is compulsory). Some people choose biological immortality; others have their personality transcribed into AIs and die happy feeling they continue to exist elsewhere; others again go into Storage, to be woken in more (or less) interesting times, or only every decade, or century, or aeon, or over exponentially increasing intervals, or only when it looks like something really different is happening...

  • A Few Notes On The Culture

While burial, cremation and other - to us - conventional forms of body disposal are not unknown in the Culture, the most common form of funeral involves the deceased - usually surrounded by friends - being visited by a Displacement Drone, which - using the technique of near-instantaneous transmission of a remotely induced singularity via hyperspace - removes the corpse from its last resting place and deposits it in the core of the relevant system's sun, from where the component particles of the cadaver start a million-year migration to the star's surface, to shine - possibly - long after the Culture itself is history.

  • A Few Notes On The Culture

Thanks to that genetic manipulation, the average Culture human will be born whole and healthy and of significantly (though not immensely) greater intelligence than their basic human genetic inheritance might imply. There are thousands of alterations to that human-basic inheritance - blister-free callusing and a clot-filter protecting the brain are two of the less important ones mentioned in the stories - but the major changes the standard Culture person would expect to be born with would include an optimized immune system and enhanced senses, freedom from inheritable diseases or defects, the ability to control their autonomic processes and nervous system (pain can, in effect, be switched off), and to survive and fully recover from wounds which would either kill or permanently mutilate without such genetic tinkering.

  • A Few Notes On The Culture