Created
September 15, 2012 23:13
-
-
Save KartikTalwar/3730289 to your computer and use it in GitHub Desktop.
Hungarian Algorithm
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
import java.util.Arrays; | |
/* Copyright (c) 2012 Kevin L. Stern | |
* | |
* Permission is hereby granted, free of charge, to any person obtaining a copy | |
* of this software and associated documentation files (the "Software"), to deal | |
* in the Software without restriction, including without limitation the rights | |
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | |
* copies of the Software, and to permit persons to whom the Software is | |
* furnished to do so, subject to the following conditions: | |
* | |
* The above copyright notice and this permission notice shall be included in | |
* all copies or substantial portions of the Software. | |
* | |
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | |
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | |
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | |
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | |
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | |
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE | |
* SOFTWARE. | |
*/ | |
/** | |
* An implementation of the Hungarian algorithm for solving the assignment | |
* problem. An instance of the assignment problem consists of a number of | |
* workers along with a number of jobs and a cost matrix which gives the cost of | |
* assigning the i'th worker to the j'th job at position (i, j). The goal is to | |
* find an assignment of workers to jobs so that no job is assigned more than | |
* one worker and so that no worker is assigned to more than one job in such a | |
* manner so as to minimize the total cost of completing the jobs. | |
* <p> | |
* | |
* An assignment for a cost matrix that has more workers than jobs will | |
* necessarily include unassigned workers, indicated by an assignment value of | |
* -1; in no other circumstance will there be unassigned workers. Similarly, an | |
* assignment for a cost matrix that has more jobs than workers will necessarily | |
* include unassigned jobs; in no other circumstance will there be unassigned | |
* jobs. For completeness, an assignment for a square cost matrix will give | |
* exactly one unique worker to each job. | |
* <p> | |
* | |
* This version of the Hungarian algorithm runs in time O(n^3), where n is the | |
* maximum among the number of workers and the number of jobs. | |
* | |
* @author Kevin L. Stern | |
*/ | |
public class HungarianAlgorithm { | |
private final double[][] costMatrix; | |
private final int rows, cols, dim; | |
private final double[] labelByWorker, labelByJob; | |
private final int[] minSlackWorkerByJob; | |
private final double[] minSlackValueByJob; | |
private final int[] matchJobByWorker, matchWorkerByJob; | |
private final int[] parentWorkerByCommittedJob; | |
private final boolean[] committedWorkers; | |
/** | |
* Construct an instance of the algorithm. | |
* | |
* @param costMatrix | |
* the cost matrix, where matrix[i][j] holds the cost of | |
* assigning worker i to job j, for all i, j. The cost matrix | |
* must not be irregular in the sense that all rows must be the | |
* same length. | |
*/ | |
public HungarianAlgorithm(double[][] costMatrix) { | |
this.dim = Math.max(costMatrix.length, costMatrix[0].length); | |
this.rows = costMatrix.length; | |
this.cols = costMatrix[0].length; | |
this.costMatrix = new double[this.dim][this.dim]; | |
for (int w = 0; w < this.dim; w++) { | |
if (w < costMatrix.length) { | |
if (costMatrix[w].length != this.cols) { | |
throw new IllegalArgumentException("Irregular cost matrix"); | |
} | |
this.costMatrix[w] = Arrays.copyOf(costMatrix[w], this.dim); | |
} else { | |
this.costMatrix[w] = new double[this.dim]; | |
} | |
} | |
labelByWorker = new double[this.dim]; | |
labelByJob = new double[this.dim]; | |
minSlackWorkerByJob = new int[this.dim]; | |
minSlackValueByJob = new double[this.dim]; | |
committedWorkers = new boolean[this.dim]; | |
parentWorkerByCommittedJob = new int[this.dim]; | |
matchJobByWorker = new int[this.dim]; | |
Arrays.fill(matchJobByWorker, -1); | |
matchWorkerByJob = new int[this.dim]; | |
Arrays.fill(matchWorkerByJob, -1); | |
} | |
/** | |
* Compute an initial feasible solution by assigning zero labels to the | |
* workers and by assigning to each job a label equal to the minimum cost | |
* among its incident edges. | |
*/ | |
protected void computeInitialFeasibleSolution() { | |
for (int j = 0; j < dim; j++) { | |
labelByJob[j] = Double.POSITIVE_INFINITY; | |
} | |
for (int w = 0; w < dim; w++) { | |
for (int j = 0; j < dim; j++) { | |
if (costMatrix[w][j] < labelByJob[j]) { | |
labelByJob[j] = costMatrix[w][j]; | |
} | |
} | |
} | |
} | |
/** | |
* Execute the algorithm. | |
* | |
* @return the minimum cost matching of workers to jobs based upon the | |
* provided cost matrix. A matching value of -1 indicates that the | |
* corresponding worker is unassigned. | |
*/ | |
public int[] execute() { | |
/* | |
* Heuristics to improve performance: Reduce rows and columns by their | |
* smallest element, compute an initial non-zero dual feasible solution | |
* and create a greedy matching from workers to jobs of the cost matrix. | |
*/ | |
reduce(); | |
computeInitialFeasibleSolution(); | |
greedyMatch(); | |
int w = fetchUnmatchedWorker(); | |
while (w < dim) { | |
initializePhase(w); | |
executePhase(); | |
w = fetchUnmatchedWorker(); | |
} | |
int[] result = Arrays.copyOf(matchJobByWorker, rows); | |
for (w = 0; w < result.length; w++) { | |
if (result[w] >= cols) { | |
result[w] = -1; | |
} | |
} | |
return result; | |
} | |
/** | |
* Execute a single phase of the algorithm. A phase of the Hungarian | |
* algorithm consists of building a set of committed workers and a set of | |
* committed jobs from a root unmatched worker by following alternating | |
* unmatched/matched zero-slack edges. If an unmatched job is encountered, | |
* then an augmenting path has been found and the matching is grown. If the | |
* connected zero-slack edges have been exhausted, the labels of committed | |
* workers are increased by the minimum slack among committed workers and | |
* non-committed jobs to create more zero-slack edges (the labels of | |
* committed jobs are simultaneously decreased by the same amount in order | |
* to maintain a feasible labeling). | |
* <p> | |
* | |
* The runtime of a single phase of the algorithm is O(n^2), where n is the | |
* dimension of the internal square cost matrix, since each edge is visited | |
* at most once and since increasing the labeling is accomplished in time | |
* O(n) by maintaining the minimum slack values among non-committed jobs. | |
* When a phase completes, the matching will have increased in size. | |
*/ | |
protected void executePhase() { | |
while (true) { | |
int minSlackWorker = -1, minSlackJob = -1; | |
double minSlackValue = Double.POSITIVE_INFINITY; | |
for (int j = 0; j < dim; j++) { | |
if (parentWorkerByCommittedJob[j] == -1) { | |
if (minSlackValueByJob[j] < minSlackValue) { | |
minSlackValue = minSlackValueByJob[j]; | |
minSlackWorker = minSlackWorkerByJob[j]; | |
minSlackJob = j; | |
} | |
} | |
} | |
if (minSlackValue > 0) { | |
updateLabeling(minSlackValue); | |
} | |
parentWorkerByCommittedJob[minSlackJob] = minSlackWorker; | |
if (matchWorkerByJob[minSlackJob] == -1) { | |
/* | |
* An augmenting path has been found. | |
*/ | |
int committedJob = minSlackJob; | |
int parentWorker = parentWorkerByCommittedJob[committedJob]; | |
while (true) { | |
int temp = matchJobByWorker[parentWorker]; | |
match(parentWorker, committedJob); | |
committedJob = temp; | |
if (committedJob == -1) { | |
break; | |
} | |
parentWorker = parentWorkerByCommittedJob[committedJob]; | |
} | |
return; | |
} else { | |
/* | |
* Update slack values since we increased the size of the | |
* committed workers set. | |
*/ | |
int worker = matchWorkerByJob[minSlackJob]; | |
committedWorkers[worker] = true; | |
for (int j = 0; j < dim; j++) { | |
if (parentWorkerByCommittedJob[j] == -1) { | |
double slack = costMatrix[worker][j] | |
- labelByWorker[worker] - labelByJob[j]; | |
if (minSlackValueByJob[j] > slack) { | |
minSlackValueByJob[j] = slack; | |
minSlackWorkerByJob[j] = worker; | |
} | |
} | |
} | |
} | |
} | |
} | |
/** | |
* | |
* @return the first unmatched worker or {@link #dim} if none. | |
*/ | |
protected int fetchUnmatchedWorker() { | |
int w; | |
for (w = 0; w < dim; w++) { | |
if (matchJobByWorker[w] == -1) { | |
break; | |
} | |
} | |
return w; | |
} | |
/** | |
* Find a valid matching by greedily selecting among zero-cost matchings. | |
* This is a heuristic to jump-start the augmentation algorithm. | |
*/ | |
protected void greedyMatch() { | |
for (int w = 0; w < dim; w++) { | |
for (int j = 0; j < dim; j++) { | |
if (matchJobByWorker[w] == -1 | |
&& matchWorkerByJob[j] == -1 | |
&& costMatrix[w][j] - labelByWorker[w] - labelByJob[j] == 0) { | |
match(w, j); | |
} | |
} | |
} | |
} | |
/** | |
* Initialize the next phase of the algorithm by clearing the committed | |
* workers and jobs sets and by initializing the slack arrays to the values | |
* corresponding to the specified root worker. | |
* | |
* @param w | |
* the worker at which to root the next phase. | |
*/ | |
protected void initializePhase(int w) { | |
Arrays.fill(committedWorkers, false); | |
Arrays.fill(parentWorkerByCommittedJob, -1); | |
committedWorkers[w] = true; | |
for (int j = 0; j < dim; j++) { | |
minSlackValueByJob[j] = costMatrix[w][j] - labelByWorker[w] | |
- labelByJob[j]; | |
minSlackWorkerByJob[j] = w; | |
} | |
} | |
/** | |
* Helper method to record a matching between worker w and job j. | |
*/ | |
protected void match(int w, int j) { | |
matchJobByWorker[w] = j; | |
matchWorkerByJob[j] = w; | |
} | |
/** | |
* Reduce the cost matrix by subtracting the smallest element of each row | |
* from all elements of the row as well as the smallest element of each | |
* column from all elements of the column. Note that an optimal assignment | |
* for a reduced cost matrix is optimal for the original cost matrix. | |
*/ | |
protected void reduce() { | |
for (int w = 0; w < dim; w++) { | |
double min = Double.POSITIVE_INFINITY; | |
for (int j = 0; j < dim; j++) { | |
if (costMatrix[w][j] < min) { | |
min = costMatrix[w][j]; | |
} | |
} | |
for (int j = 0; j < dim; j++) { | |
costMatrix[w][j] -= min; | |
} | |
} | |
double[] min = new double[dim]; | |
for (int j = 0; j < dim; j++) { | |
min[j] = Double.POSITIVE_INFINITY; | |
} | |
for (int w = 0; w < dim; w++) { | |
for (int j = 0; j < dim; j++) { | |
if (costMatrix[w][j] < min[j]) { | |
min[j] = costMatrix[w][j]; | |
} | |
} | |
} | |
for (int w = 0; w < dim; w++) { | |
for (int j = 0; j < dim; j++) { | |
costMatrix[w][j] -= min[j]; | |
} | |
} | |
} | |
/** | |
* Update labels with the specified slack by adding the slack value for | |
* committed workers and by subtracting the slack value for committed jobs. | |
* In addition, update the minimum slack values appropriately. | |
*/ | |
protected void updateLabeling(double slack) { | |
for (int w = 0; w < dim; w++) { | |
if (committedWorkers[w]) { | |
labelByWorker[w] += slack; | |
} | |
} | |
for (int j = 0; j < dim; j++) { | |
if (parentWorkerByCommittedJob[j] != -1) { | |
labelByJob[j] -= slack; | |
} else { | |
minSlackValueByJob[j] -= slack; | |
} | |
} | |
} | |
} |
did not work for me - can you provide examples?
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Hi Kartik, There are different variations of Hungarian Algo available online. I didn't find anything related to slack variables there. Please share the actual algo followed to write the above code.