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@walkie
walkie / mips.sty
Last active March 28, 2025 14:38
MIPS Assembly language definition for the LaTeX listings package.
% MIPS Assembly language definition for the LaTeX `listings' package
%
% The list of instructions and directives are those understood by the
% MARS MIPS Simulator [http://courses.missouristate.edu/KenVollmar/MARS/]
%
% Author: Eric Walkingshaw <[email protected]>
%
% This code is in the public domain.
%
% Here is an example style. I like it for slides, but you might want
@1wErt3r
1wErt3r / SMBDIS.ASM
Created November 9, 2012 22:27
A Comprehensive Super Mario Bros. Disassembly
;SMBDIS.ASM - A COMPREHENSIVE SUPER MARIO BROS. DISASSEMBLY
;by doppelganger ([email protected])
;This file is provided for your own use as-is. It will require the character rom data
;and an iNES file header to get it to work.
;There are so many people I have to thank for this, that taking all the credit for
;myself would be an unforgivable act of arrogance. Without their help this would
;probably not be possible. So I thank all the peeps in the nesdev scene whose insight into
;the 6502 and the NES helped me learn how it works (you guys know who you are, there's no
@Jud
Jud / Price-Time Matching Engine.c
Created June 1, 2012 23:56
Price-Time Matching Engine
/*****************************************************************************
* QuantCup 1: Price-Time Matching Engine
*
* Submitted by: voyager
*
* Design Overview:
* In this implementation, the limit order book is represented using
* a flat linear array (pricePoints), indexed by the numeric price value.
* Each entry in this array corresponds to a specific price point and holds
* an instance of struct pricePoint. This data structure maintains a list