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% MIPS Assembly language definition for the LaTeX `listings' package | |
% | |
% The list of instructions and directives are those understood by the | |
% MARS MIPS Simulator [http://courses.missouristate.edu/KenVollmar/MARS/] | |
% | |
% Author: Eric Walkingshaw <[email protected]> | |
% | |
% This code is in the public domain. | |
% | |
% Here is an example style. I like it for slides, but you might want |
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;SMBDIS.ASM - A COMPREHENSIVE SUPER MARIO BROS. DISASSEMBLY | |
;by doppelganger ([email protected]) | |
;This file is provided for your own use as-is. It will require the character rom data | |
;and an iNES file header to get it to work. | |
;There are so many people I have to thank for this, that taking all the credit for | |
;myself would be an unforgivable act of arrogance. Without their help this would | |
;probably not be possible. So I thank all the peeps in the nesdev scene whose insight into | |
;the 6502 and the NES helped me learn how it works (you guys know who you are, there's no |
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/***************************************************************************** | |
* QuantCup 1: Price-Time Matching Engine | |
* | |
* Submitted by: voyager | |
* | |
* Design Overview: | |
* In this implementation, the limit order book is represented using | |
* a flat linear array (pricePoints), indexed by the numeric price value. | |
* Each entry in this array corresponds to a specific price point and holds | |
* an instance of struct pricePoint. This data structure maintains a list |
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