This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
/* Stacking used in osu! formats v6+. (c) peppy 2011 | |
* Versions previous to 6 had incorrect stacking, but is maintained for scoring purposes. | |
* For non-osu! clones there should be no problem using the following alogrithm for all format versions. | |
*/ | |
StackOffset = HitObjectRadius / 10; //ymmv | |
Vector2 stackVector = new Vector2(StackOffset, StackOffset); | |
const int STACK_LENIENCE = 3; |