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// Les usings au cas où des classes sont rangés dans un namespace différent | |
using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
using System.Text; | |
using System.Threading.Tasks; | |
// Là où l'on va ranger notre classe, ceux qui voudront l'utiliser pourrons faire : using MasterCSharp_x_Unity; | |
namespace MasterCSharp_x_Unity | |
{ |
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using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
using System.Reflection; | |
using NaughtyAttributes; | |
using Unity.LiveCapture.ARKitFaceCapture; | |
using Unity.LiveCapture.ARKitFaceCapture.DefaultMapper; | |
using UnityEngine; | |
public class FaceMapperAutoSetup : MonoBehaviour |