Here's my biggest issues with Unreal Engine at the moment, and subsequently, games (especially UE games on PC) that use it:
- For starters, the default settings for Unreal projects are hilariously bad, some of which are exposed deep in the editor settings, the others requiring config tweaks on the developer's side.
For example, every Unreal Engine project ships with Vert- FOV scaling by default (As a massive middle finger to ultrawide users, despite how trivial it is to fix), and also has mouse smoothing and sensitivity that scales based on the FOV enabled (resulting in mouse input feeling wonky, this was actually one big complaint people had with Atomic Heart's release). The former is a problem because it causes the FOV to zoom in the wider the resolution aspect ratio *(While keeping the intended horizontal space by ad