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| class PlayerHUD extends FlxTypedGroup<FlxSprite> { | |
| public function create() { | |
| var myGameUIText = new FlxText(0, 0, 100, 'High Score: 0', 12); | |
| //Sets the scroll factor of the game UIText; this prevents it from scrolling in either direction. | |
| //Note: By default buttons have a scrollFactor of 0. | |
| myGameUIText.scrollFactor.set(0, 0); | |
| add(myGameUIText) | |
| } | |
| } |
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| var myObj = { | |
| name: 'Timothy', | |
| health: 3 | |
| } | |
| //JS Object Example | |
| /* | |
| const myObj = { | |
| name: "Timothy", | |
| health: 3 |
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| nodemon --watch src -e hx,hxml,xml --exec haxe --times --connect 7010 compile.hxml |
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| haxe --wait 7010 |
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| extern class Window_Help extends Window_Base { | |
| /** | |
| * The text that is displayed within the window. | |
| * | |
| * @protected | |
| * @type {string} | |
| * @memberof Window_Help | |
| */ | |
| private var _text: String; |
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| # Standard Build | |
| --next | |
| -js dist/Luna_SocialSystem.js | |
| --next | |
| # This will compile the code and make sure it follows the RPGMakerMV code base. | |
| -D compileMV | |
| -js dist/Luna_SocialSystemMV.js | |
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| # Haxe Library | |
| -lib LunaTea | |
| -cp src | |
| # JS Version | |
| -D js-es=6 | |
| # Enable/Disable console.log -- tracing with the below line | |
| # --no-traces |
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| Inventory Script Calls | |
| ----------- | |
| Opens the Inventory | |
| LunaMMInventory.openInventory() | |
| Closes the Inventory | |
| LunaMMInventory.closeInventory() | |
| Checks if the Inventory is open | |
| LunaMMInventory.isInventoryOpen() |
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| func die()->bool: | |
| hide() | |
| # Accessing the node NAMED CollisionShape2D in the UI. | |
| # If There were subchildren of that node, we'd access it like so $CollisionShape2D/ChildNode | |
| $CollisionShape2D.set_deferred("disabled", true) | |
| queue_free() | |
| return true | |
| # Alternate Syntax |