Declare a 2D texture with integer coordinates:
______w_______
|(0,0) |
| |
| |h
| |
|_____(w-1,h-1)|
| function Cell(x, y) { | |
| this.x = x; | |
| this.y = y; | |
| } | |
| function World(cells) { | |
| this.cells = cells || []; | |
| } | |
| Array.prototype.hasCell = function(cell) { |
| /node_modules |
Declare a 2D texture with integer coordinates:
______w_______
|(0,0) |
| |
| |h
| |
|_____(w-1,h-1)|
| [alias] | |
| st = status | |
| ci = commit | |
| br = branch | |
| co = checkout | |
| history = log --graph --pretty=format:'%C(yellow)%h%Creset %C(bold blue)%an%Creset %Cgreen(%cr)%Creset: %s' | |
| update = !git stash && git fetch && git rebase && git stash pop |
Vprašanje:
Zdravo,
Sem rekel, da se bom kar na tebe obrnil, ker si mi zdiš najbolj primeren za to vprašanje.
Sem mal pregledal zadevo in sedaj imam sledeči spisek:
- Ruby
- Java
| // requestAnimationFrame implementation as a custom function to allow blacklisting | |
| // devices with broken implementation. Currently needs timer-based fallbacks for iOS 6.x for | |
| // code running inside <iframe> elements. | |
| // Uses polyfills based on http://paulirish.com/2011/requestanimationframe-for-smart-animating/ | |
| (function() { | |
| var blacklisted = /iP(ad|hone|od).*OS 6/.test(window.navigator.userAgent), | |
| lastTime = 0, | |
| nativeRequest = window.requestAnimationFrame || null, | |
| nativeCancel = window.cancelAnimationFrame || null; |
window.myVariable – it should be set to 3 (like it says in the iframe content)window.frames[1].myVariable outputs 3This shows that the dev console breaks after reloading the page with the dev console open. The problem does resolve if you close and re-open the dev console.
| [alias] | |
| history = log --graph --pretty=format:'%C(yellow)%h%Creset %C(bold blue)%an%Creset %Cgreen(%cr)%Creset: %s' |
I hereby claim:
To claim this, I am signing this object: