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// Works | |
protected override Collector<GameEntity> GetTrigger(IContext<GameEntity> context) | |
{ | |
return new Collector<GameEntity>( | |
new [] | |
{ | |
context.GetGroup(GameMatcher.Machine), | |
context.GetGroup(GameMatcher.JustRepaired) | |
}, | |
new [] |
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using System; | |
using System.Diagnostics; | |
namespace NamedArgsSpeedTest | |
{ | |
class Program | |
{ | |
static void Main(string[] args) | |
{ | |
for (int i = 0; i < 100; i++) |
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using System; | |
using System.Collections.Generic; | |
using System.Diagnostics; | |
using System.Linq; | |
using NHibernate; | |
using NHibernate.Engine; | |
using NHibernate.Persister.Entity; | |
using NHibernate.Proxy; | |
namespace Bars.Energo |
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