Skip to content

Instantly share code, notes, and snippets.

// Works
protected override Collector<GameEntity> GetTrigger(IContext<GameEntity> context)
{
return new Collector<GameEntity>(
new []
{
context.GetGroup(GameMatcher.Machine),
context.GetGroup(GameMatcher.JustRepaired)
},
new []
using System;
using System.Diagnostics;
namespace NamedArgsSpeedTest
{
class Program
{
static void Main(string[] args)
{
for (int i = 0; i < 100; i++)
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using NHibernate;
using NHibernate.Engine;
using NHibernate.Persister.Entity;
using NHibernate.Proxy;
namespace Bars.Energo